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Thread: June Entry: Mennin's Hallow and environs

  1. #11

    Post

    All the buildings are done now.

    ### Latest WIP ###
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    Bryan Ray, visual effects artist
    http://www.bryanray.name

  2. #12

    Post

    Added some forest in the inset and pasted the town onto the main map.

    Does anyone know what the ratio of acres of farmland / people supported for early medieval agriculture would be?

    ### Latest WIP ###
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    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #13

    Post

    I went back to the very handy Medieval Demographics Made Easy document, which estimates that 1 square mile could feed about 120 people. I knocked it down to 80 people to account for the lack of skilled farmers, short growing season, and poor soil, leaving me needing about 3 square miles to support my little community. I added the fields, but I still need to add some more farmhouses and barns.

    I decided to have fun putting in some forests next. I'm largely happy with them, but their addition makes the rest of the map look a little poor. I definitely need some grass and rock texturing to complement the forests.

    Do they look like they're following the contours of the land properly? I am thinking they make it look a bit more flat than I had intended. I also need to address the tree-line. I hadn't realized how soft the edge of my mask was. It makes it look like the trees are insubstantial instead of unhealthy.

    ### Latest WIP ###
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    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #14

    Post

    Lots of texturing work and color correction. Thanks to Anna for the grass texture and Noctua Graphics for the rock. And jaerdaph for originally posting the link to Noctua.

    At this point, C&C are coveted. Any suggestions at all?

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Name:	menninshallow019.jpg 
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    Bryan Ray, visual effects artist
    http://www.bryanray.name

  5. #15

    Post

    I finally added those missing farm houses and barns, did some more texturing work, cleaned up the edges of the forest, and added scale bars and a title.

    I am still interested in further suggestions, but I went ahead and posted the current map to the CWBP forum.

    ### Latest WIP ###
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Name:	menninshallow020.jpg 
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    Bryan Ray, visual effects artist
    http://www.bryanray.name

  6. #16

    Post

    I cross-posted into the CWBP forum, and some additional feedback there indicated that my scales were screwy. So I resized the barns, adjusted the scales, added some labeling and a legend, dropped in a couple more structures, added some paths, and pasted in the compass rose from the larger Tawaren Basin map. Together with the Lydian and Chaucer fonts, I think that adds some degree of stylistic unity between the two.

    Additional suggestions are, as always, welcome!

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    Bryan Ray, visual effects artist
    http://www.bryanray.name

  7. #17

    Map

    I decided to give the main image some additional utility with some labels, a couple of paths, and arrows pointing the way toward the nearest other major settlements. I also brightened it up just a bit more. This is probably my final entry.

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    Last edited by Midgardsormr; 06-23-2008 at 12:44 PM. Reason: Minor image update
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  8. #18

    Default

    That's ... pretty. WOW.

  9. #19

    Post

    Thank you very much. I think I am prouder of this map than of anything I have made yet. I quite surprised myself with it.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  10. #20
    Community Leader jfrazierjr's Avatar
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    Post

    Quote Originally Posted by Midgardsormr View Post
    Thank you very much. I think I am prouder of this map than of anything I have made yet. I quite surprised myself with it.

    This is great. I like the adding the few labels on the main map. It makes it stand out a bit more and gives the whole map a bit of extra something.

    Darn. Your the 3rd person today I have tried to rep but I have to spread some more around first...

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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