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Thread: June Entry: Mennin's Hallow and environs

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  1. #1

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    I've finally begun on the town. It's tiny, and getting results with so few pixels to work with is tough. So far, I have the manor house / civic building, a water mill, and a farm. I'm thinking some noise and a little bit of feathering around the edges will improve the fields quite a bit. I haven't decided if I want to try to indicate plow rows at this scale.

    The mill is problematic because there really isn't enough flow from my water to power it, so I may put it at the bottom of a small enscarpment, so it's powered by a waterfall instead of the stream. Obviously, though, waterfalls are difficult... Maybe Mennin & Co devised a way to narrow the stream there. That would be easier.

    Anyway,
    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Bryan Ray, visual effects artist
    http://www.bryanray.name

  2. #2

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    What about adding a mill pond and\or dam?

  3. #3

    Post

    Good thinking. I might have to rearrange some things, but I might as well make the entire pond/lake a mill pond in that case, and I can attach the bridge to the mill while I'm at it.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #4

    Post

    The dam works well, I think. Here are a few more buildings, and a slight enhancement of the crop fields.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	menninshallow013.jpg 
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ID:	4370  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  5. #5

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    All the buildings are done now.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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ID:	4395  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  6. #6

    Post

    Added some forest in the inset and pasted the town onto the main map.

    Does anyone know what the ratio of acres of farmland / people supported for early medieval agriculture would be?

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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ID:	4405  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  7. #7

    Post

    I went back to the very handy Medieval Demographics Made Easy document, which estimates that 1 square mile could feed about 120 people. I knocked it down to 80 people to account for the lack of skilled farmers, short growing season, and poor soil, leaving me needing about 3 square miles to support my little community. I added the fields, but I still need to add some more farmhouses and barns.

    I decided to have fun putting in some forests next. I'm largely happy with them, but their addition makes the rest of the map look a little poor. I definitely need some grass and rock texturing to complement the forests.

    Do they look like they're following the contours of the land properly? I am thinking they make it look a bit more flat than I had intended. I also need to address the tree-line. I hadn't realized how soft the edge of my mask was. It makes it look like the trees are insubstantial instead of unhealthy.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	menninshallow018.jpg 
Views:	43 
Size:	1.64 MB 
ID:	4461  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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