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Thread: June Entry: Mennin's Hallow and environs

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  1. #1

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    Good thinking. I might have to rearrange some things, but I might as well make the entire pond/lake a mill pond in that case, and I can attach the bridge to the mill while I'm at it.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  2. #2

    Post

    The dam works well, I think. Here are a few more buildings, and a slight enhancement of the crop fields.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	menninshallow013.jpg 
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ID:	4370  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #3

    Post

    All the buildings are done now.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	menninshallow014.jpg 
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ID:	4395  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #4

    Post

    Added some forest in the inset and pasted the town onto the main map.

    Does anyone know what the ratio of acres of farmland / people supported for early medieval agriculture would be?

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	menninshallow016.jpg 
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ID:	4405  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  5. #5

    Post

    I went back to the very handy Medieval Demographics Made Easy document, which estimates that 1 square mile could feed about 120 people. I knocked it down to 80 people to account for the lack of skilled farmers, short growing season, and poor soil, leaving me needing about 3 square miles to support my little community. I added the fields, but I still need to add some more farmhouses and barns.

    I decided to have fun putting in some forests next. I'm largely happy with them, but their addition makes the rest of the map look a little poor. I definitely need some grass and rock texturing to complement the forests.

    Do they look like they're following the contours of the land properly? I am thinking they make it look a bit more flat than I had intended. I also need to address the tree-line. I hadn't realized how soft the edge of my mask was. It makes it look like the trees are insubstantial instead of unhealthy.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	menninshallow018.jpg 
Views:	43 
Size:	1.64 MB 
ID:	4461  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  6. #6

    Post

    Lots of texturing work and color correction. Thanks to Anna for the grass texture and Noctua Graphics for the rock. And jaerdaph for originally posting the link to Noctua.

    At this point, C&C are coveted. Any suggestions at all?

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	menninshallow019.jpg 
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Size:	2.34 MB 
ID:	4465  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  7. #7

    Post

    I finally added those missing farm houses and barns, did some more texturing work, cleaned up the edges of the forest, and added scale bars and a title.

    I am still interested in further suggestions, but I went ahead and posted the current map to the CWBP forum.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	menninshallow020.jpg 
Views:	45 
Size:	2.39 MB 
ID:	4474  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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