Quote Originally Posted by Freehand 5.5 View Post
The setting is nice. You're doing a great job there.
Thank you! The setting was three months in the making, so I'm happy that the hard work paid off.

Headlines could be more readable. Perhaps you can rearrange the ornament to the sides of it instead of layouting it below the typo.
In the timeline you could add a legend of what had happened between -500 and -200 (what caused the builders to disappear from history).
That would give some clue in what condition the ruins are (destroyed or damaged by siege, ruined only by time etc.).
The thing is: no-one knows. This was all before recorded history, and they were gone when the first Dalers appeared in the area.
(This is my escape hatch for when I want to do a dungeon crawl once in a while. And I have an idea of what happened, but I'm not sure I'll ever get it into play.

The map is okay. graphics could be better.
I agree -- that's why I posted it here: to get some critics to look at it!

[river police alarm] The rivers could be more curved when they flow down the plains.
The lable size is absolutely okay, but the river lables could be set closer to the rivers.
The downright river lable should be curved, too, like the others.[/river police alarm].
That is really good advice. I will add some bends into the rivers, and I'll see about labelling the rivers a bit better. Perhaps trace the river itself to get the curve, and put the labels directly underneath the curve? I'll have to experiment with it.

More forests would be nice.
The mountain valleys could be a bit more narrow at the end (like in the left one).
I'll add some forests (though not as large as the Gilto forest) between the Camrun delta and Ervos: there's a nice big patch of land that could use some lovin'.
And narrowing the valleys won't change the map around too much, but it will make it look more natural -- excellent advice, thank you!