This last movie (at least for now) is dealing with scale and the projector mode. Projector mode is merely removing all the border stuff. You dont get status messages, the help button, the in program title bar etc - just the map. So when projected you get just the map and as much window border as MS gives you but no more. If you have a gaming table then you can not have any extra clutter on the projected image.

So we can switch on and off the border. Now as must be quite apparent by now, the app works in scale but at no fixed scale. The scale is up to you. What is often forgotten or not made clear is that the program works in real world scale. Now there is no easy way to show this except with a photo but what I have set up is some paper which has been set to be real world sized paper and put it on the altar. When we zoom in it shows at various sizes on the screen depending on the scale. The title bar shows the scale at the top. If you have gone through calibration, then that scale value is to real world. So when I have a piece of paper at A6 in the program and set the zoom to exactly 1:1 then it appears on the screen as exactly the same size as a real piece of A6 paper.

This is all jolly whizzy and useless unless you have a display mechanism that you need to integrate with the real world - like a projector. When using a projected image onto the gaming table then the image can be calibrated and the scale is real world exact. So setting the scale to 1:60 means that everything you import as icons appear on the gaming table at exactly the right scale with respect to your real 1:60 lead figure miniatures. So you dont have to do any faffing about with scaling your images & maps and your whole icon library to make it fit. Its right - its always right and you dont have to do anything to make it right bar entering a few numbers in calibration. That, I believe, is unique to ViewingDale.

Movie #5:
http://www.viewing.ltd.uk/Temp/CG/VD_Demo2/Movie5.avi
(3Mb)

I'll post the map and photo next.