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  1. #1

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    Oh, something I forgot to mention in my last post... a little 'lock' button next to the Ice and Water variables on all applicable generators would be a nice add too. So that if you want a world with 72% water and 10% ice, you don't need to keep manually resetting those fields as you roll the dice.

  2. #2

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    I was really dissatisfied with the hex-grid overlays for icosahedral maps I was finding, so I made one of my own. I created it in AutoCAD to maximize precision, but the graphic exports in AutoCAD are mediocre imo, so I loaded that file into Inkscape, segregated layers and adjusted line weights, and saved it out as an SVG. From there, I turned on and off layers as needed and exported bmps (which are actually PNG files with transparency), and thus created my overlays.

    Icosahedron Hex Grid 1.svg

    I am (attempting) to attach the SVG so if anybody is interested, they can make their own adjustments to line-weight and control the size of their export file. If that doesn't work, I will include the PNG files instead.
    Looks like the SVG loaded fine. You can view SVG's in Firefox, and presumably other browsers as well. Most of the layers are on by default, turn off the hex grids you don't need and export as a bmp (PNG) in Inkscape.
    Last edited by Leurnid; 02-17-2013 at 08:27 AM. Reason: verified file upload

  3. #3

    Help

    I just wanted to say that drow rocks, the entirety of Donjon and specifically this fantasy map generator are absolutely brilliant, and that I have two suggestions:

    - Is there any way you can make the seeds of the fractal/sci-fi world generators match the fantasy one's? I say this because when I use the star system generator the seed of a terrestrial world that I click on comes up in the address bar, and when I paste it into the fractal generator it gives me the exact same world (presumably because it uses that same generator when I click on the planet), allowing me to use the rotating planet animation and/or a larger map (or a vision of what the planet would look like barren, chthonian, etc, pretty cool!). It would be brilliant if those seeds were also compatible with the fantasy generator, leading to the same geographical results, but with the added details.
    I can see many reasons why this could be impossible, but I hope it doesn't hurt to ask.

    - Before you made some changes to the Fantasy Map Generator (as far as I could tell, before the font changed), one could split the map in two anywhere and paste one half on the other side, making so that the partial hexes would connect fine, forming a full hex the same size as the others. Now, however, this doesn't happen, as I end up with a way thinner hex column at the cut section due to the fact that the extremes of the generated map, if stitched together, no longer form a full hex. I would like to know if it is fixable. Either that, or you might just include a rotate function like with the other world generators. I have provided examples of what I mean as attachments.

    P.S: The new font is a bit big, albeit cool, and I was wondering if one could alternate between the old and the new ones.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	old generator, after cutting, no faulty hexes.png 
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Size:	815.6 KB 
ID:	52511   Click image for larger version. 

Name:	updated generator, after cutting, problematic hex column.png 
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ID:	52512  

  4. #4

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    sorry for the delay in responding, day job's been busy again lately.

    Quote Originally Posted by Draven View Post
    Is there any way you can make the seeds of the fractal/sci-fi world generators match the fantasy one's?
    they should, given the same seed and other parameters, including map size. the fantasy world generator uses height = 2000 px, 25000 iterations.

    Now, however, this doesn't happen, as I end up with a way thinner hex column at the cut section due to the fact that the extremes of the generated map, if stitched together, no longer form a full hex. I would like to know if it is fixable.
    that's not quite right... i'll take a look at it, my math is probably off by +0.5 somewhere.
    >>< drow ><<

  5. #5

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    Quote Originally Posted by drow View Post
    that's not quite right... i'll take a look at it, my math is probably off by +0.5 somewhere.
    should be fixed now.
    >>< drow ><<

  6. #6

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    Quote Originally Posted by Draven View Post
    P.S: The new font is a bit big, albeit cool, and I was wondering if one could alternate between the old and the new ones.
    i've moved font selection into its own drop-down. several options at the moment, i'll have to go through my collection and see what i can use when i have more time.
    >>< drow ><<

  7. #7

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    Ah, the height and iterations were the things I was missing.

    And yes, it is fixed! Bloody brilliant work.

    Is the font thing a no-no, then?

    Either way, thank you very much, and do keep at it.

  8. #8

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    Quote Originally Posted by Draven View Post
    Is the font thing a no-no, then?
    the font selection is, at the moment, coded into the map style. it can be broken out as a separate selection, i just haven't had time to look at it yet. also, afraid that if i do, someone may ask for Comic Sans to be added.
    >>< drow ><<

  9. #9
    Guild Applicant theodinspire's Avatar
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    Hey Drow, I've been trying to use the fantasy map generator at donjon.bin.sh but I keep getting this error when it's generating:
    Illegal division by zero at /home/drow/Sites/donjon/lib/world/image.pl line 94, line 20.
    Do you know of a work around?

  10. #10

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    theodinspire: I never had that issue there...

    Thanks for the font selection, drow! Although I think you didn't include the original one.

    Also, remember my question about matching the sci-fi world generator's seed to the fantasy world generator's? I now ask the same thing about the system generator.

    I create a world in the fantasy map generator, then use its seed in the sci-fi world generator; as per your saying, 25000 iterations in the latter make them match perfectly, but is a match also possible when a world is created in a random system?

    I tried taking the seed from the world's page address ("donjon.bin.sh/scifi/world/?palette=Atlas&cmd=Create&name=Teme&pct_water=12&p ct_ice=23&seed=134345551&motif=SciFi") in a random system with a terrestrial planet and use it in the other two generators, but it didn't produce the same result. I also tried adding "iterations=25000", but either it's not the right command, or it has no effect.

    Great work as always, by the way.

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