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Thread: Town Buildings List

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  1. #1

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    There are so so many that it is difficult to compile a truly exhaustive list.

    It's also worth considering who supplies who as well. For example the alchemist needs "raw" alchemicals, and the scribier/map maker will need paper. The tailor will need cloth which means weavers and dyers. Also in a town you might not have say, a basket weaver. That would likely be something someone's wife or children do to earn extra money, which they'd sell on to traders at market.

    And it is culture dependent too. Certain occupations might be slightly different depending on the culture. For example, if people are buried in barrel-shaped coffins, then your cooper is also the coffinmaker (this kind of thing can be fun to play with then world building I think).

    Also don't forget your cheapest-source-of-light maker. Generally the (tallow) candlemaker (a smelly job). It might vary depending on the world (for example in mine the cheapest source of light is a chemoluminescent mixture - something which leads to conflict between the people who make those and the people who make candles).
    Last edited by Larb; 02-05-2013 at 06:48 AM.

  2. #2

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    Yup - you're right Larb, we'll probably not be able to make an exhaustive list because there are too many variables for each person's world to nail them all down. However we could probably have a "these are your basics" list so that when you're designing a map you can pick and choose the number of buildings you'd need and what they're used for.

    ...and I totally forgot about a candlemaker.

    I wonder, in a world where wizards can pop off a light spell at the flip of a finger...would there be candlemaker strikes?

    hehe.

    Thanks for the followup!

    -GP

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