So...I've seen a lot of maps that have Whirlpools thrown in...two recently here on the site...

And of course, most mapping programs have a whirlpool symbol built in...and Most graphics apps can do a whirlpool effect...so there's an attraction to them.

So I'm wondering...how many of you mappers have not only implemented Whirlpools in your maps, but actually featured them in some way during play?

I kind of imagine (because I'm guilty of it too) that its one of those things thats cool to put in during the mapping phase, but never becomes a practical function of a game setting or encounter progression. Are we using whirlpools as "hey neat there's a whirlpool on the map" or is there an actual game function in plan?

Discuss