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Thread: WiP: The Hinterlands Region

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  1. #1
    Community Leader Guild Sponsor - Max -'s Avatar
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    I concur with Midgardsormr on the labels colors. That white color isn't easily readable on your map and doesn't really fits it. A few other comments:
    - I'd work more on the roads : for now they don't look very good (well they look what they are : some thin lines drawn with mouse) but I'm sure they can be improved!
    - You have some trees that overlap the river up to tradesford
    - Empty spaces is not a bad thing on a map but it would be cool to see the whole map, not only the cropped area
    Good luck with it

  2. #2
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    Thank you for your responses. It's funny that I never really thought of the map as an object within that world (and it is a fantasy game world that I'm slowly developing). But, I think I should treat it as that.

    In light of that, the labels look even more off (ghost squids were eradicated years ago). I saw some maps recently that had labels I'd like emulate, and it turns out that one of them was Max's: Lorn final. That's something I'll work on, as well as choosing a different typeface.

    Regarding the lake near Badger's Drift, it appears my knowledge of the workings of waterways is faulty (nonexistant?). I thought the lake was being fed by a tributary of the main river, but by multiple responses, that seems not the case. It makes sense, now that you say it, Midgardsormr, that erosion would wipe out that pointed area.

    Regarding the roads... I thought I had hidden that layer. They do look bad.

    Thanks again.

  3. #3
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    Quote Originally Posted by tmilktoast View Post

    In light of that, the labels look even more off (ghost squids were eradicated years ago). I saw some maps recently that had labels I'd like emulate, and it turns out that one of them was Max's: Lorn final. That's something I'll work on, as well as choosing a different typeface.
    Sounds like a good reference

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