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Thread: Bladechapel battlemap (using Illustrator)

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  1. #1
    Community Leader Bogie's Avatar
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    Excellent! There are a number of similar stair shadow overlays that I use from the DundJinni Forums, but you did a really nice job with these. Could you post the ones you made in png format so we can use them?

  2. #2

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    The second floor is a bit more "done", though still needs some textures in spots and could use some shadows for depth and better walls:


  3. #3

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    The roof doesn't have much going on, but is more or less done.


  4. #4

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    One of the highlights of Ptolus is that the whole city sits on top of layer upon layer of catacombs. So, the house clearly needs a sub level. This level has almost no detail. The section on the bottom is meant to be the wine cellar, storage and so on. The circular rooms near the center are suppose to have a well and some magical water purification and circulation gizmos. The top right is meant to contain a number of magical workshops (for making scrolls and wands and such). The center rooms are an extension of the armory on the first floor, sort of a weapons depot/vault kind of thing. The bits on the left connect the towers and would contain shelters and maybe cells.

    The stairs at the top left exit in the carriage house, behind a stack of barrels. Also, you can see some of the piping that feeds the various water features on the first floor, with waste pipes leading to the sewers.


  5. #5

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    Gutters from the upper levels collect rainwater and funnel it through pipes (you can see if you look real close) through the sublevel into a cistern. This level also has tunnels with the pipes running across the ceiling (this is the same piping as indicated on the sublevel).


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