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Thread: Bladechapel battlemap (using Illustrator)

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  1. #1

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    Second floor is a bit weirder. I'm making the building a bit "split level", where the rooms on the ground floor don't all have the same ceiling hight. The rectangular core of the building (the parts of the first floor that support the rooms of the second) are quite high (perhaps 20 feet or so), with the outer bits of the ground are shorter (perhaps 12 feet, still pretty high). This does slightly hard to follow things to the stairs, but don't worry about it. Just realize that the residential part of the second floor is actually a bit higher than the stone roof.

    Obviously, this is even more blocky and unfinished than the progress on the ground floor. The parts currently in pink typically overlook down into the ground floor.


  2. #2

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    The roof is pretty much just blocking at this point. It also has a bit of a "split level" thing going on. The outer part is flat, meant to allow patrols. The block of blue will be a sloping roof; however, it is elevated by a row of short windows that let light into the ballroom below. For a soldier walking on the flat roof, the windows would be right at his feet and only come up to his mid thigh or so. None of that will be at all obvious from the map itself, which makes me want to build a Sketchup file of the bones of the place.


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