Torstan, I completely, completely agree.

The wall is a random bit from the City Generator based on Pyrandon's Tut. I'm mostly trying to figure out a style for buildings right now - Squeezing them inside a wall\road structure.

The wall is unattended to, as is the rendering of the ground, road, river, and the general defenses of the city. I just needed a framework to consider buildings against.
I haven't even considered the sewers (or not), drainage and water use.


I'm thinking now that the above is not the optimal way to do this.

1. Throwing random components together is fine but they have to stay vector drawings or the rotation and cut\paste makes them mush. I'm not sure exactly how to do this and if I have the memory\machine to do it. Perhaps, realistically, I have to stay raster, but work at a higher pixel count.

2. Torg's point of multiple layers and colour shifts is bang on.

3. Some of the buildings (30%?) should be much more carefully placed and chosen to lend focus to the city.


I appreciate all the comments. Thanks guys.


Sigurd