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Thread: WIP: Birdseye

  1. #31
    Guild Artisan Neyjour's Avatar
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    What a fantastic (and impressive!) project! The Garden District is beautiful, and I LOVE that textured shot. Can't wait to see more!

  2. #32
    Guild Expert Wingshaw's Avatar
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    Thanks Neyjour. 'Preciate it.

  3. #33

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    Quote Originally Posted by TheHoarseWhisperer View Post
    And you're right Lyandra; Katto's 3D visualisation is stunning, I must say.
    That it is.

  4. #34
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    The massing of the castle/mansion feels good to me, it looks like this area has been revamped compared to the older images you have shown. Are there floor plans for the castle/mansion? I really like the colonnade/arcade/balcony elements you have added to the exterior of the castle/mansion, and I am hoping that you will eventually add even more, if only for this main structure (especially if Katto will continue to produce those cool renderings).

    I like the garden layout as well, it has a subtly compelling monumentality that fits with the other elements, and can't wait to see this perched atop the rest of Birdseye. It might just be the lack of trees, but for some reason the hedges feel a little overwhelming (tall?) in some areas of the garden. If trees end up not solving the problem, maybe some trellis elements could help?


    Very cool modeling and rendering!

  5. #35
    Guild Expert Wingshaw's Avatar
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    Thanks RedKettle. Those are some good observations on your part. The whole district has been revamped, and the rest of the city layout is in the process of revamping (although nothing too drastic yet). No layout to the castle--I'd like to make one, and maybe some day I will, but I think I've got my work cut out modelling the rest of Birdseye. As for the gardens, the monumentality is intentional, but at the same time I want the gardens to feel kinda intimate or personal. That's why the hedges are so high--so you can walk into an area and suddenly be 'inside' a room, cut off from what else is going on. The trellis idea is nice though. I might take you up on that. Cheers again.

  6. #36
    Guild Expert Wingshaw's Avatar
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    I think it is about time another update was provided for this city. The images below show the current state of the Bridge District. Most of the houses have been modelled, and I have also included a view of a quick mashup of the jetties/scaffolding that will cover the sides of the Bridge. Birdseye is a major hub for 'decoline' trade (decolines are flying machines, that resemble a cross between modern kites, Venetian gondolas, and certain drawings by Leonardo da Vinci). These machines stop at Birdseye to load and unload lightweight cargoes (especially jewels and silk), and the Bridge is the main docking point for this trade. Many of the houses you see on the bridge belong to merchants, shopkeepers, and shipping companies.

    This district is still incomplete, so suggestions for ways to improve it, and critiques are always welcome.

    THW
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  7. #37
    Guild Expert Jalyha's Avatar
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    Oh wow this is gorgeous

  8. #38
    Guild Adept Facebook Connected aquarits's Avatar
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    this top view is impressive showing how big it is getting.

    Maybe is the time to post a entire city top view? To see how is going to whole process.

  9. #39

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    Huge and impressive project indeed!

  10. #40
    Guild Expert Wingshaw's Avatar
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    Thanks for those comments.

    Aquarits: the overall town layout has been redrawn, with major and minor changes everywhere. Once I've finished this district, I might try and get a whole-city view, but I can't guarantee it will be an up-to-date city view.

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