Is there a possibility of you bringing it into a vector program and tracing over it? If you have Adobe Illustrator maybe try the live trace feature as a start??
Is there a possibility of you bringing it into a vector program and tracing over it? If you have Adobe Illustrator maybe try the live trace feature as a start??
No I dont have that but perhaps Inkscape would do?
And further on the topic; which resolution should I aim for in a hires version? If I should ever do a printout it would probably as most be at the size of A3 (297 mm × 420 mm).
I am planning on having quite a detailed map and my computer is relatively competent (i5 2500K, GTX570, SSD and 16GB RAM - I dont know which part that is the bottleneck) but there are probably practical limits.
And also; I did a little frame using Arsheesh guide. I think I messed up somewhere because it is not as pretty as that in the guide However it will do for now; I will practice more on frames later on.
The next step is to add more details to the map and a compass and such; hence the displaced positioning of the island.
Regards
-wildcode
Hmm.. whenever I was working on stuff to be printed (keep in mind this was 5 years ago - i don't know any standards now) 100 dpi was good for a general color print, 300 dpi was good for a high quality print and continued editing. might wait for another opinion or two besides mine though, or search the forum. and inkscape should be fine, i just don't know if inkscape has a feature similar to the live trace feature (I'm lazy, so I preferred the route that had the machine doing as much work as possible) although learning how to do vector linework is a good practice in itself - when I tutored in illustrator one of the first exercises we had them do before starting their own projects were learning how to manipulate the bezier curves, and then value differentiation/mapping of grayscale images, to better their ability to distinguish and identify lighting/shading differences. We would actually use an old grey-scale image of bezier himself.
Now I am working on getting map details as names, distance ruler and such. I failed doing a compass so I scrapped that for now
This is the work so far; I think it is tricky to have a natural looking map with name plates on it; but I am fairly satisfied with the city names. This is where my inexperience shines through so all advice is welcome.
I have added som griddy-shady-thing where the cities are; but I will try to enhance them in some way.
Well; here goes:
Last edited by wildcode; 04-27-2013 at 10:12 AM. Reason: Typos
Would makes more sense if your scale bar match the scale border...
You mean the color/texture? Yeah, I was thinking of doing a wooden frame in the same style so I will do that.
The scale "ruler" (it is unclear if it was both color and scales you meant) are half that of the border; and the position is not final. It is now right aligned with the border scale (second from right) and it don't look good. I will lengthen it by one half of the borders so there is a better alignment. And try some new positioning.
Thanks for the feedback!
Here's a quick and simple compass that you can use. (Or anyone else, if they want: I hereby release this file, which represents 5 entire minutes of my time, into the public domain for anyone to use without restriction).
Compass.svg
I meant the size of the scales, different between scale bar and scale border. So yea, they should be the same length to serve their purpose