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Thread: Torn Island - a first low res draft

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  1. #1
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    Hmm.. whenever I was working on stuff to be printed (keep in mind this was 5 years ago - i don't know any standards now) 100 dpi was good for a general color print, 300 dpi was good for a high quality print and continued editing. might wait for another opinion or two besides mine though, or search the forum. and inkscape should be fine, i just don't know if inkscape has a feature similar to the live trace feature (I'm lazy, so I preferred the route that had the machine doing as much work as possible) although learning how to do vector linework is a good practice in itself - when I tutored in illustrator one of the first exercises we had them do before starting their own projects were learning how to manipulate the bezier curves, and then value differentiation/mapping of grayscale images, to better their ability to distinguish and identify lighting/shading differences. We would actually use an old grey-scale image of bezier himself.

  2. #2

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    Quote Originally Posted by WoroRelu View Post
    Hmm.. whenever I was working on stuff to be printed (keep in mind this was 5 years ago - i don't know any standards now) 100 dpi was good for a general color print, 300 dpi was good for a high quality print and continued editing. might wait for another opinion or two besides mine though, or search the forum. and inkscape should be fine, i just don't know if inkscape has a feature similar to the live trace feature (I'm lazy, so I preferred the route that had the machine doing as much work as possible) although learning how to do vector linework is a good practice in itself - when I tutored in illustrator one of the first exercises we had them do before starting their own projects were learning how to manipulate the bezier curves, and then value differentiation/mapping of grayscale images, to better their ability to distinguish and identify lighting/shading differences. We would actually use an old grey-scale image of bezier himself.
    Ok, good I'll promise not to hold this against you I will do some searching too.

    Thank you for your insights; I have yet to get bored by tracing so Ill try the tedious method first.

  3. #3

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    Now I am working on getting map details as names, distance ruler and such. I failed doing a compass so I scrapped that for now

    This is the work so far; I think it is tricky to have a natural looking map with name plates on it; but I am fairly satisfied with the city names. This is where my inexperience shines through so all advice is welcome.

    I have added som griddy-shady-thing where the cities are; but I will try to enhance them in some way.

    Well; here goes:

    Click image for larger version. 

Name:	TornIslandFrameNames.png 
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Size:	369.4 KB 
ID:	53961
    Last edited by wildcode; 04-27-2013 at 10:12 AM. Reason: Typos

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