I was tinkering with making mountains and there is a method that I used to create a "patch" for one of my mountain ranges. It involves using a Stone texture, the Cubism filter, and the Bump Map filter on two or three layers. Once this month's challenge is over, I want to go back and take a closer look at that method and see if I can get a little finer control on the end result.

Also, one of the fine tuning methods for Ascensions (and Gidde's adaptation) for mountains is to use the Lasso tool with a generous amount of feathering to move the mountains around. It isn't a perfect solution, but there is more control over the end result.

Both of your maps are pretty awesome. I prefer your adaptation of Ascension's tutorial better, but they are both fine maps. Keep up the good work.