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Thread: [WIP] DeRust - Training Maps -

  1. #51
    Professional Artist Facebook Connected Schwarzkreuz's Avatar
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    Quote Originally Posted by vorropohaiah View Post
    so im guessing the action includes blank layer maks that you then fill in with the respective landforms you made for the relevant map? thats cool
    Its based on Torstans Dungeon Tutorial, just that I record carefully all steps in the Action, which by the way is named Script in french version (Caused some confusion for a certain french person ) All you need is having Black and White as selected colors and the selection of your outline, the rest is generated with a selection and a Path. Used stroke path with Brush a lot, and selection keeps the dark textures inside the landmass instead of just be on top of the line/coast.
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  2. #52
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    Quote Originally Posted by Schwarzkreuz View Post
    Action, which by the way is named Script in french version (Caused some confusion for a certain french person ) .
    I wonder who's that confused frenchie :p

  3. #53
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    Quote Originally Posted by Schwarzkreuz View Post
    Its based on Torstans Dungeon Tutorial, just that I record carefully all steps in the Action, which by the way is named Script in french version (Caused some confusion for a certain french person ) All you need is having Black and White as selected colors and the selection of your outline, the rest is generated with a selection and a Path. Used stroke path with Brush a lot, and selection keeps the dark textures inside the landmass instead of just be on top of the line/coast.
    Im confused, i thought actions didnt record specific brush strokes/paths but generic commands? or did i misunderstand?
    Last edited by vorropohaiah; 05-03-2013 at 01:45 AM.

  4. #54
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    Quote Originally Posted by vorropohaiah View Post
    Im confused, i thought actions didnt record specific brush strokes/paths but generic commands? or did i misunderstand?
    You can create a path from selection and stroke it with the current brush. That's all record-able in actions. Then of course you can continue with it by creating a selection from the path and contract/expand/smooth etc and do it all again, and create an action out of another action, yadda yadda yadda. Lots of fun.
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  5. #55
    Professional Artist Facebook Connected Schwarzkreuz's Avatar
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    Yes exactly, its very nice and stunning what you can do with those. I have actions creating cloudlayers, colerfill and textures. The only wonky thing is that the actions tends to messup when you record the change of layer orders. So always give them specific names.

  6. #56
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    New Trees for the DeRust Set, they are realy realy tiny, but intended for a more Pattern like effect. I hope they work on the map.

    C&C welcome
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  7. #57
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    Looks good but we have to see that on map to really say

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    Guild Member Facebook Connected Lezales's Avatar
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    I really like it ! How did you achieve that water ? It sure does look gorgeous !

  9. #59
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    Quote Originally Posted by Lezales View Post
    I really like it ! How did you achieve that water ? It sure does look gorgeous !
    Emm thats no water. Its the backdrop to fillin color to the trees and that I dont overlook some spots. That was just a blank color layer

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    I assume Lezales was talking about the water of the previous maps in the thread

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