Sorry for the longish post, just need to get some things straight in my head.
Quote Originally Posted by Jacktannery View Post
But we need it much bigger - at over 3000 pixels long please.
Do you mean the section where the curved tiers turn straight and head east? I should extend that section so it fills the rest of the balcony floor space on the map, is that right?

Quote Originally Posted by Jacktannery View Post
Your middle two tiers are perfect, so upload that version and we can cut those out of it. But it would be great if you could curve it to make the lowest (walkway) tier, and remake the uppermost tier.
Here do you mean I should curve the floor as well? I was thinking that only the tiers that are above the floor should be curved since it's expensive and time consuming to soak the wood planks, set them in forms and dry them until they have a nice curve. Also it's a little harder for me to do tight curves and as the radius of the curve gets smaller towards the centre the distortion ramps up a bit.

Quote Originally Posted by Jacktannery View Post
The other thing we need to do is to remake the stage a bit better. I can make the metal bits, ropes and that sort of thing So can you make us some amazing intricately curving wooden planks? We can keep simple floorboards in the main part of the stage, but it would be lovely to have a curving wooden frame and curving wooden steps up the side of the stage.
I should be able to work that out, especially since the stage is symmetrical I'll just do the one side. But I think that might take a bit longer, I may need to figure out a technique other than the built-in warp that I'm using in Photoshop at the moment. But definitely doable. Do-able? fortunately I'm building here, not spelling!

Quote Originally Posted by Jacktannery View Post
Here's the wood texture I was using - it's not seamless but seams on planks are easy to fix. If you do spend lots of time stitching this floor together to make it seamless when you are doing the curving, then it makes sense for you to use all the wood. If you find a nicer texture use that instead obviously - but we do need to stick with a single texture for everything I think.
The wood texture I used was one that seemed close to yours. It is much easier to warp and bend it if it tiles seamlessly. Maybe we can use a couple of similar but not identical wood textures? That said, I will play around with the one you've uploaded here and see if I can make something seamless out of it. I've managed to do that in the past at least once or twice. Just have to remember how it goes


Quote Originally Posted by Jacktannery View Post
Go team!
Agreed! This is great.

cheers,
Meshon