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Thread: [Region 1][Map 12][Town 01] - Farpoint

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    Community Leader Facebook Connected Ascension's Avatar
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    Here's an update as I'm nearing the end of this (unless someone wants me to change something or add in more tidbits). I added a layer to lighten it up (white, soft light, 60% opacity), added 3 canoes and 3 outrigger canoes, added a bunch of campfires, added some sheds and crates and barrels, added some more dead trees, added some rocks, added a dais with a totem pole, added a lil fruit stand and 2 carts...that's all I can remember right now. Oh, and a basic title graphic and scalebar, the border is just a repetition of the scalebar.
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    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Ascension View Post
    Here's an update as I'm nearing the end of this (unless someone wants me to change something or add in more tidbits). I added a layer to lighten it up (white, soft light, 60% opacity), added 3 canoes and 3 outrigger canoes, added a bunch of campfires, added some sheds and crates and barrels, added some more dead trees, added some rocks, added a dais with a totem pole, added a lil fruit stand and 2 carts...that's all I can remember right now. Oh, and a basic title graphic and scalebar, the border is just a repetition of the scalebar.

    Huts big. fire pits hugh. canoes tiny(fit inside firepits).

    Joe
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    Community Leader Facebook Connected Ascension's Avatar
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    The round huts are all 21 feet across or less (used a 21 pixel round brush set to vary size) to accommodate families 'cuz it's hard to fit 5 or 6 people inside a 10 foot hut. There are 2 sizes of campfire, small ones at 5 foot diamter and the larger ones are 20 feet. These are more communal firepits where multiple families do their cooking. Granted the scale here might be a bit big but these are more for representation than actual physical size as a 3 foot campfire wouldn't show very well at this 1 pixel = 1 foot scale. The canoes are actually big too being 3 feet/pixels wide and 12 feet/pixels long, again, more for representation rather than based on any actual physics. The crates are 5 feet/pixels across so they're big too for the same reasons. I could wipe the details out thus removing all problems but, for me, the details bring a place to life.

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    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Ascension View Post
    The round huts are all 21 feet across or less (used a 21 pixel round brush set to vary size) to accommodate families 'cuz it's hard to fit 5 or 6 people inside a 10 foot hut. There are 2 sizes of campfire, small ones at 5 foot diamter and the larger ones are 20 feet. These are more communal firepits where multiple families do their cooking. Granted the scale here might be a bit big but these are more for representation than actual physical size as a 3 foot campfire wouldn't show very well at this 1 pixel = 1 foot scale. The canoes are actually big too being 3 feet/pixels wide and 12 feet/pixels long, again, more for representation rather than based on any actual physics. The crates are 5 feet/pixels across so they're big too for the same reasons. I could wipe the details out thus removing all problems but, for me, the details bring a place to life.

    heh.... it's just that I played "wheres waldo" with the canoes for like 10 minutes. I mostly expected them to be on the waterfront and when I could not find them, I started looking the village. After many minutes of zooming in and then out and searching around, I finally said....hmmm... those look like they might be canoes. Anyway.. I think you could get away with double( 1 px = .5 foot) the size in scale and make a the canoes a bit larger and the rest of the map would work just as well. I also thought most of the trees with 125 foot spans might have been a bit much by the same token once I realized how small the canoes were. In any event, it's a marvelous map. I think even deserves to be one of the featured maps at some point...

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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    Community Leader Facebook Connected Ascension's Avatar
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    Yeah, I had thought about making 1 pixel = 6 inches and I probably should so that it would tighten the whole town up to look more tightly knit...like everyone is huddled on dry landmasses. But then we get into the whole style debate again and since I'm still learning mapping at this level I go for more of a feel even though the scale is outta whack. More emotional and evocative than accurate dimensions...trying to give the viewer a sense and feel of what it's like to walk through the place rather than be accurate for VTT stuff and painted miniatures (which I know nothing about). That's why I try to put in details too, none of it is really necessary, but there is a line of too much detail I try not to cross as it just looks fussy and micromanaged. Basically I approach my maps as if I were actually walking through the place...what would I see, hear, smell, etc and work my way down and down to that point, sort of like a set designer for a movie. God, if I had Maya or some of those other thousands of dollars 3d applications I might never see the sun.

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    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Ascension View Post
    Yeah, I had thought about making 1 pixel = 6 inches and I probably should so that it would tighten the whole town up to look more tightly knit...like everyone is huddled on dry landmasses. But then we get into the whole style debate again and since I'm still learning mapping at this level I go for more of a feel even though the scale is outta whack. More emotional and evocative than accurate dimensions...trying to give the viewer a sense and feel of what it's like to walk through the place rather than be accurate for VTT stuff and painted miniatures (which I know nothing about). That's why I try to put in details too, none of it is really necessary, but there is a line of too much detail I try not to cross as it just looks fussy and micromanaged. Basically I approach my maps as if I were actually walking through the place...what would I see, hear, smell, etc and work my way down and down to that point, sort of like a set designer for a movie. God, if I had Maya or some of those other thousands of dollars 3d applications I might never see the sun.

    My nit picking not withstanding, this is a BEAUTIFUL map and worthy of praise.

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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    Ok, this is just about done. I might add some more stuff for the villagers to play with so lemme know how it looks. I shrunk the big campfires and embiggened the canoes (moved 4 of em to the coast) and reset the scale to 1 pixel = 1/2 foot.
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