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  1. #1
    Guild Adept Facebook Connected Carbus's Avatar
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    Quote Originally Posted by Meshon View Post
    To make cities, maybe apply some visual synecdoche? Make a part signify the whole. You could make the size and number of buildings represent population size, so a hamlet is one little cottage while a city could be two timber frame houses and a tower. I think making isometric buildings that match your current style would look great.

    cheers,
    Meshon

    Edit: Oops, I should have looked at that tutorial, that's great! Are you looking for something in a different style than that?
    That's what I had in mind, the part signify the whole! The thing is Im struggling to match with the style of my map, way I'm trying to draw cities, in a isometricy perspective, is getting weird :/.
    I'm really bad at drawing cities, and things in perspective, now imagine the both together

    Later I'll try something like Djekspek did in here: Rarkonir by *Djekspek on deviantART and here:Small Fantasy Map by *Djekspek on deviantART

  2. #2
    Guild Master Chashio's Avatar
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    Quote Originally Posted by Carbus View Post
    Later I'll try something like Djekspek did in here: Rarkonir by *Djekspek on deviantART and here:Small Fantasy Map by *Djekspek on deviantART
    That second one doesn't actually look isometric, the buildings are just a front face (elevation) view, though it does fit the map well. It may help to break the process down if you're having trouble. You might try starting your drawings as individual buildings in front face and then on a duplicate layer use a slight perspective warp and continue drawing the roof lines and walls back into space to create an isometric look of each building. Once you have the lines all connected, mask the individual buildings off (paint solid opaque white/colors behind each building), merge the line and mask layers, and use a clone stamp tool to select the individual buildings to build your iso cities from.
    Kaitlin Gray - Art, Maps, Etc | Patreon | Instagram

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