Quote Originally Posted by - Max - View Post
Not a bad start A few comments: your coastlines needs a bit more of work to look more natural. Also the shields don't really blend very well with the map at the moment.I'd suggest to tone down/mute the colors abit and/or add a light texture similar to the one used on the map on them with a fitting blending mode to make it blend better. You use some projection and graticules here: your labels should be curved along paths according to those graticules. Staight labels don't really make sense fot now.Hope it helps.
Thanks for the tips; I've roughened up the coastline and redid the effects on the shields. Is this any better?

Quote Originally Posted by AtmoGuy View Post
I find the path that the river takes possible, but somewhat implausible. The way that it flows now would require a peninsula where the center is lower than the edges, which is unusual. And you do not depict mountains along the western edge like you do along the eastern. That implies that the western edge is relatively flat, so it would it would be much more believable that a river or rivers that originate in the mountains would simply flow straight west or southwest to the sea.
Thank you, I'll keep that in mind for my next map. I'd rather not change it now or Hödi'gu (河地国/River Nation)won't make any sense.

Renamed/Fixed a few labels, and added some new labels and geographic features. I've translated the map to English for now.

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