Thanks for all the good advice. Unfortunately, i didn't have time in the last couple of days to work with this map, kids getting sick and all, but i will definitely will consider all the suggestions.
Actually, the more i look at it, the more i agree that the floor on the east side is not so nice, so thanks Bogie, i will use these from your post.
As for the transition, i actually managed to make them nicer, i don't know why i didn't think of eraser My only problem now is that the script i use creates like 6 layers for each section, and i have to modify all of them, for each transition. Kind of fiddly...

I would like to point it out once more that i didn't design this map, it is from Dyson's Delve, here: Dyson’s Delve | Dyson's Dodecahedron
It is a hand drawn map, and i don't think there was any intention like forcing the players removing armor. Though not a bad idea, actually

I will report back hopefully in a couple of days, after processing all the suggestions.

-sc