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Thread: Messing with Volcanos

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  1. #1
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Karro View Post
    So... as promised, a quick step-by-step of the volcano:

    Each of these images represents a different layer/step in the process. Generally, I copied a layer to make the changes necessary for the next step. The green part is just a layer in the background... I don't do anything with it, and most everything else is on a transparent layer over that (it's there in the image for contrast).


    So, started with a blob of 50% gray where I'm putting my volcano:

    Click image for larger version. 

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    I use the Alpha select on the layer to get the whole blob, then I perform an angular gradient fill with black and white.
    If you have not already, try it with 50% gray and white instead of black and see what you think. I think it really helps to get rid of the "shadow" effect after you bump map the whole thing in the final "picture" Then you have less manual blending to do to get the colors drawn down, or at least I think so.


    Quote Originally Posted by Karro View Post
    Click image for larger version. 

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    I make a copy of this, and redo the angular gradient with two mountain colors (I'm mostly using colors from the city-map-palette available for DL in RobA's regional map GIMP tutorial). I keep both layers, but leave the B&W layer invisible.

    Click image for larger version. 

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    Then, using a copy of the B&W layer (which, to work on, now has to be visible, but it will be invisible in the final image), I use Joe's method of using the smudge tool to smudge up and down along the outside of the mountain cone. This will make those ridge ripples on the cone later. Then I use the dodge/burn tool, set to burn, and burn a small, darkened spot at the tip in the midst of the white. The burn is subtle, but I think you want it subtle, because too much will appear too deep on the bumpmap. I also went back around the edge of what will be our crater with the dodge tool (set to dodge) to lighten it up a teensy bit. I also did some Noise>Spreads and Gaussian Blurs at some point around here. You just kind of get used to doing those two, in that order, after going through RobA's tutorial.

    Click image for larger version. 

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    Then, I made a copy of the original gray blob (I kept a copy of it hidden in the background), and applied a bump-map filter using the previous layer.

    Click image for larger version. 

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    Set this layer to overlay, and hide all the other layers except this, the mountain color, and the green background. However, I didn't totally like the results of this, so I went back to the B&W gradient. I'll show what I did next in the next post.
    My Finished Maps
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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  2. #2
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    Quote Originally Posted by jfrazierjr View Post
    If you have not already, try it with 50% gray and white instead of black and see what you think. I think it really helps to get rid of the "shadow" effect after you bump map the whole thing in the final "picture" Then you have less manual blending to do to get the colors drawn down, or at least I think so.
    Yeah... I hadn't thought of doing the gradient from gray-to-white instead of black-to-white. But I had figured out that the dark blacks at the edge were what were giving me the occasional "floating mountain" problem.

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    Great work Karro! I appreciatee you taking the time to work this out and making it available,
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #4
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    Quote Originally Posted by Steel General View Post
    Great work Karro! I appreciatee you taking the time to work this out and making it available,
    No problem. Glad to be of some help!

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