Wow Ascension! This is great. My only regret is that it Can't effectively use it in a VTT due to the scale. I would rep you again, but I need to spread some love around first.
Joe
Wow Ascension! This is great. My only regret is that it Can't effectively use it in a VTT due to the scale. I would rep you again, but I need to spread some love around first.
Joe
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Very sweet looking map. Good work!
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
Any questions on CC3? Post them with CC3 in the Subject Line!
MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
I may be imagining things, but it looks as though the large palms' shadows fall to the southeast of the trees, but all the other shadows fall to the northwest.
And are there two light sources? It looks like the buildings are each throwing two shadows.
It's a gorgeous map; I love your approach to the water.
Bryan Ray, visual effects artist
http://www.bryanray.name
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Your are right on both accounts Mid, I'll have to redo those big palm shadows, never even noticed it, don't know how they got like that. The tents have a drop shadow as well as a full black layer that was motion blurred to create the angular shadow. I don't like the way PS does it's shadows so I'm trying to figure out a work around short of doing full elevations for each building (sideview of the building) or doing them all in Sketch-Up. Combining the 2 different types of shadows has always sort of filled in the missing gap but I went lighter with the shadowing this time. Drop shadows alone make the objects look like they're floating (which I heard about in my first city map) and the motion blur blurs forwards AND backwards so I'm really stuck. Shadows are my kryptonite. As I type this I think I just figured it out, or at least a new method to test drive. I'll re-up the new map soon with the fixes and the new shadows.
hmmm just thinking off the top of my head, and I am sure someone has probably tried this (and said it's a bad idea), but what if you put a slight outer glow and then a standard drop shadow? I wonder if that would still make it seem to float or if the very slight shadow on the other sides would "ground" it or not....
Joe
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Not to worry, I think I ironed out my shadows problems...duplicated the motion blur layer 2 extra times. I also added 2 lil footbridges over the irrigation canals and put some ripples on my lake. This one is getting pretty close to done...gotta add some miscellaneous junk for the villagers to play with (clotheslines, campfires, carts, animals for the pens, etc.) and then slap some labeling and graphics on it.