Here's a very-close-to-final version showing a larger section @ 50%, along with some additional features. It shows secret door treatment, some false doors, and two stair treatments, one for stairs leading off-level (the fade-out), the other for internal stairs (with arrows indicating direction). I didn't want to force a direction on the off-level stairs, so they could be either up or down, but the internal stairs lead up to the balcony over the large hall, so direction there is fine. Secret doors are completely tucked into the wall so the map can be used on a VTT and fog of war can hid their presence until a search is done. Hidden doors work the same way.

I'm not 100% happy with showing the balcony as a simple dashed line, but I haven't found a better way to indicate that. The intent is the balcony encircles the big hallway, with the center open to below.

Click image for larger version. 

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