Results 1 to 9 of 9

Thread: Denandsor

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Post

    Well five pointed stars are traditional in late military defence:



    Definitely possible to base a city around a core such as that.

  2. #2

    Post

    Thanks, that's all interesting. I'll try to use the repeating pattern idea, and the central Manse will probably have that pentagonal shape.

    I've found a technical difficulty, though. The tutorial I was following so far was Pyradon's tutorial for building city maps. The map he uses as example, though, is for a "natural" city, which doesn't quite match the profile of Denandsor.

    What I have so far is attached. Explaining: every piece of open terrain outside the walls will be covered with trees. The city is right in the middle of a jungle. I don't know if I mentioned before, but nothing lives in the city at the time this map was made, though there are animated creatures that have been keeping the city clean and protected in the last eight centuries. The Outer purple decagon is where the walls will be. The inner light blue decagon and the other light blue lines are the main roads. They are about [Distance between the walls and the center]/1,618 units away from the center, so I guess that also helped to gave a "perfect" idea to the architecture. Also, the central manse is pretty much huge.

    My idea from this point is to define the lesser streets, maybe organizing the blocks in varied geometrical shapes, place the other places of interest (there are a few I'd like to insert...), and, once everything is placed where it should be, start beautifying it with textures, colors and such. I'm not sure how I'll do that yet, but I intend to make most of the city in a bright blue color, trying to give it a "glowing" idea.

    Thank you all again, the Cartographer's Guild has been helping me a lot.

    P.S.: the original image is 3500x3500
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	denandsor-sketch.jpg 
Views:	94 
Size:	23.9 KB 
ID:	4722  
    Last edited by Arthur; 06-28-2008 at 05:43 AM.

  3. #3

    Post

    Another change of ways. Instead of making a nearly realistic map, I now intend to make something more like a schematic representation. For a city like Denandsor, doing otherwise would be too time consuming and the result wouldn't be great. I'm taking a lot of inspiration from this map:



    I have inserted a few textures, though, and it is know looking like the attached image.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	denandsor.jpg 
Views:	156 
Size:	46.8 KB 
ID:	4724  

  4. #4

    Post

    Quote Originally Posted by Arthur View Post
    I'm taking a lot of inspiration from this map
    Try to use better colors than I did.

    You also might find some inspiration from this, this or this (choose "Our Research", then "Phi in 2D").
    Last edited by Wordman; 07-08-2008 at 12:53 PM.

  5. #5
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,201
    Blog Entries
    8

    Post

    Thats a real neat map. You obviously have a great deal of experience with your art packages.

  6. #6

    Default

    I think this map is briliant. It makes me want to try my hand at doing a schematic type map myself. Beautiful work, Arthur!

    My only comment is that I wonder if it is worth using a colour other than the light blue for the 'modern' area, when I first saw it I thought it was a water mass, but looking at the key put me right.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •