Here's an export of my first GC2 map:
It's a two-level guard/jailhouse, with a secret bunker in the basement and a small watchtower on one corner. There are notes for everything, including D&D stats for every door and the contents of every chest.
Going from the top (of the list, but the bottom of the building), we have:
- The basement (with secret bunker and high security cells)
- The main floor (with guard rooms, storage, and low security cells, one of which has a secret door in it)
- The second floor (with the sheriff's/captain of the guard's room)
- The watchtower (with a supply chest)
If anyone's interested, I could upload the map file here.
Hey everyone. I've just released v2.0.5, a free update focused on improved grid settings.
Adjustments to the major grid size now allow for any size from 2 to 64 tiles in either axis independently. You can also limit the grid to a number of major tiles along both axes (instead of just 1 tile as in past versions). Changes have also been made to enhance the axis values settings.
I've also added the shortcut CTRL+Enter (CMD+Enter on Mac OSX) to complete a note without needing to click the tick button on the UI.
DOWNLOAD HERE: Grid Cartographer 2 | David Walters Development
It's been a little while in the making but the v2.0.6 update is now available for all platforms. This is a free update for existing v2.x series customers.
Grid Cartographer | David Walters Development
* New 'regions' feature allowing for multiple map stacks within one file.
* Full support for all keyboard languages and layouts with font support for Asian languages.
* Rewrite of the undo system to massively boost performance on large maps.
* Loads of fixes and minor improvements in many areas.
full change log: David Walters Development ? View topic - Update v2.0.6
Grid Cartographer has been progressing well and is now at version 4.
I've just released update v4.0.3:
http://www.davidwaltersdevelopment.c...hp?f=20&t=1746
You can find out about v4 in general here:
http://www.davidwaltersdevelopment.c...art/?aim=about
Last edited by Hidden Asbestos; 01-25-2017 at 05:14 PM.
Better late than never, Grid Cartographer is now on Steam Greenlight
https://steamcommunity.com/sharedfil.../?id=865153291
Congrats!
I recently heard that Steam Greenlight is going away, though.
Looking for battlemap creation software that can be used to create gorgeous print-resolution output on Windows or Mac OS?
Give MapForge a try.
Thanks!
Yeah it is going away in a few weeks, I think - but right now Greenlight is the only option to get on Steam so I'm going with it until we're told more about Steam Direct. Fingers crossed!
Hooray, Greenlight was successful! Thanks for the votes everyone.
http://steamcommunity.com/sharedfile.../?id=865153291
Grid Cartographer v4.0.4 is now available!
Download: http://gridcartographer.com
Quite a big one, highlights are:
- Fog-of-War
- Draw opaque hidden / fog tiles in several built-in styles.
- Export images with/without fog for players and Dungeon Master respectively.
- Works on both square and hex grid types.
- Game Link
- New auto-tracking profiles for Wizardry IV and Wizardry VII.
- Notification that a game is detected for clearer operation.
- Option to quickly switch to split screen view and setup a new map.
- Scripting (Preview)
- First giant step towards scripting support, powered by a customised version of Squirrel.
- Scripted data export. Built-in example provide exports tile maps to .CSV.
- Console window with a simple command line interface inspired by CP/M and DOS.
- 100+ pages of scripting documentation in PDF format.
- More scripting features will be added in future updates!
- Check out the new scripting forum for more scripts and help writing your own.
- Enhanced Mesh Export
- Native support for Unity and Unreal Engine 4 via the .obj mesh format.
- Auto-scale to Unreal units.
- Material/sub-mesh splitting controls for more control.
- Meshes now include explicit Vertex Normals.
- Streamlined theme selection
- Theme selection now has its own Setup menu page.
- Option to apply map theme (and fog) changes to all regions with one click.
- Automatically use the last selected theme and fog-style for new maps.
- Grid Cartographer 4 now requires a 64-bit operating system.
- 32-bit operating systems are no longer supported.
- This applies to both the Gamer and Pro editions.
- Many bug fixes
- Greatly reduced CPU usage on Linux and macOS systems.
- Linux version now has partial support for HiDPI displays.
- Restored the clipboard preservation behaviour of older versions.
- Allow some keyboard shortcuts to work in the file menu (such as load and
save).