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  1. #1
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    Quote Originally Posted by jkat718 View Post
    EDIT:
    Quick question: What are the differences between the "Annotation," "Interactive," "Effects," and "Features" options?
    Nothing really they're all markers, I've just grouped them like that to try and help the user. I plan to add more icons to these categories over time.

  2. #2
    Guild Journeyer jkat718's Avatar
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    Here's an export of my first GC2 map:

    Click image for larger version. 

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    Click image for larger version. 

Name:	Jailhouse1 - Floor 1 (5-20-14 22-13).png 
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    It's a two-level guard/jailhouse, with a secret bunker in the basement and a small watchtower on one corner. There are notes for everything, including D&D stats for every door and the contents of every chest.

    Going from the top (of the list, but the bottom of the building), we have:
    • The basement (with secret bunker and high security cells)
    • The main floor (with guard rooms, storage, and low security cells, one of which has a secret door in it)
    • The second floor (with the sheriff's/captain of the guard's room)
    • The watchtower (with a supply chest)


    If anyone's interested, I could upload the map file here.

  3. #3
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    Hey everyone. I've just released v2.0.5, a free update focused on improved grid settings.

    Adjustments to the major grid size now allow for any size from 2 to 64 tiles in either axis independently. You can also limit the grid to a number of major tiles along both axes (instead of just 1 tile as in past versions). Changes have also been made to enhance the axis values settings.

    I've also added the shortcut CTRL+Enter (CMD+Enter on Mac OSX) to complete a note without needing to click the tick button on the UI.

    DOWNLOAD HERE: Grid Cartographer 2 | David Walters Development

  4. #4
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    It's been a little while in the making but the v2.0.6 update is now available for all platforms. This is a free update for existing v2.x series customers.

    Grid Cartographer | David Walters Development

    * New 'regions' feature allowing for multiple map stacks within one file.
    * Full support for all keyboard languages and layouts with font support for Asian languages.
    * Rewrite of the undo system to massively boost performance on large maps.
    * Loads of fixes and minor improvements in many areas.

    full change log: David Walters Development ? View topic - Update v2.0.6

  5. #5
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    Grid Cartographer has been progressing well and is now at version 4.

    I've just released update v4.0.3:
    http://www.davidwaltersdevelopment.c...hp?f=20&t=1746

    You can find out about v4 in general here:
    http://www.davidwaltersdevelopment.c...art/?aim=about
    Last edited by Hidden Asbestos; 01-25-2017 at 05:14 PM.

  6. #6
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    Better late than never, Grid Cartographer is now on Steam Greenlight
    https://steamcommunity.com/sharedfil.../?id=865153291

  7. #7
    Software Dev/Rep heruca's Avatar
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    Congrats!

    I recently heard that Steam Greenlight is going away, though.
    Looking for battlemap creation software that can be used to create gorgeous print-resolution output on Windows or Mac OS?
    Give MapForge a try.

  8. #8
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    Thanks!

    Yeah it is going away in a few weeks, I think - but right now Greenlight is the only option to get on Steam so I'm going with it until we're told more about Steam Direct. Fingers crossed!

  9. #9
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    Hooray, Greenlight was successful! Thanks for the votes everyone.

    http://steamcommunity.com/sharedfile.../?id=865153291

  10. #10
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    Grid Cartographer v4.0.4 is now available!

    Download: http://gridcartographer.com

    Quite a big one, highlights are:

    • Fog-of-War
      • Draw opaque hidden / fog tiles in several built-in styles.
      • Export images with/without fog for players and Dungeon Master respectively.
      • Works on both square and hex grid types.

    • Game Link
      • New auto-tracking profiles for Wizardry IV and Wizardry VII.
      • Notification that a game is detected for clearer operation.
      • Option to quickly switch to split screen view and setup a new map.

    • Scripting (Preview)
      • First giant step towards scripting support, powered by a customised version of Squirrel.
      • Scripted data export. Built-in example provide exports tile maps to .CSV.
      • Console window with a simple command line interface inspired by CP/M and DOS.
      • 100+ pages of scripting documentation in PDF format.
      • More scripting features will be added in future updates!
      • Check out the new scripting forum for more scripts and help writing your own.

    • Enhanced Mesh Export
      • Native support for Unity and Unreal Engine 4 via the .obj mesh format.
      • Auto-scale to Unreal units.
      • Material/sub-mesh splitting controls for more control.
      • Meshes now include explicit Vertex Normals.

    • Streamlined theme selection
      • Theme selection now has its own Setup menu page.
      • Option to apply map theme (and fog) changes to all regions with one click.
      • Automatically use the last selected theme and fog-style for new maps.

    • Grid Cartographer 4 now requires a 64-bit operating system.
      • 32-bit operating systems are no longer supported.
      • This applies to both the Gamer and Pro editions.

    • Many bug fixes
      • Greatly reduced CPU usage on Linux and macOS systems.
      • Linux version now has partial support for HiDPI displays.
      • Restored the clipboard preservation behaviour of older versions.
      • Allow some keyboard shortcuts to work in the file menu (such as load and
        save).


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