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  1. #1
    Community Leader Facebook Connected torstan's Avatar
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    And here's a version with the first colours added!

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  2. #2
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    I'm betting that snow maps offer a bit of a challenge in that just by default ... show can be pretty devoid of anything, it blankets everything .... so trying to compliment an otherwise plain and uninteresting scene with enough eye candy to keep it from being 'boring' ... ooooooo..... a thought... you could easily have some interesting things 'under' the snow that are hazards the players can't readily see ....

    Its looking great .. but you already know that.... I like the cool ice-octopi inhabiting the surrounding area .... oh.. wait... nm, those are trees....

  3. #3
    Community Leader Facebook Connected torstan's Avatar
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    Thanks. Actually the snow is proving to be a pain because light colours don't yield so well to dodge and burn. Here's the current iteration:

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    I've got a few floating rock issues and the cliffs need quite a lot of work. A task for tomorrow now. This is proving to be harder work that I thought - but that's what I get for messing with this style. Learning some useful things though. I'll be very grateful for any C&C on this.

  4. #4
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    I thout it was ice at first....

    but here's a thought.... did the wall jsut fall down on top of the snow .. I mean in a blanket of snow... most would be white capped with perhaps the lower side not facing directly up would show dark...... and the walls would have a cap of snow.... perhaps... unless its a light blanket ... because stone retains heat and would perhaps melt it but with that really nice blanket you got.... top down .... alot of it would have snow on top ... even the branches on the tree would have snow directly on top of its larger branchces

    But hey .... what's the point of all that... right? just get ya a big blank white canvas and tell yer players they're in a field of snow in a snowstorm lol... so working with snow seems to have a naturally defeating effect on a map....

    But I think what you got is great... but that's my C&C for which you requested

  5. #5

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    Quote Originally Posted by torstan View Post
    And here's a version with the first colours added!
    I'm still new here and all, but that said: this map (at this stage of development) is the nicest thing I've seen here at the Guild. Just thoroughly inviting, evocative, clearly informative and likeable.

    S. John Ross Ghalev
    Who Dat? Games Fonts Uresia

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    Community Leader RPMiller's Avatar
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    Yup. Pretty much all of his stuff is. I don't think I've seen a single map come from him that wasn't.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  7. #7
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    yaaaaaa... he has that effect on everyone ..... we're thinking of getting him cloned so he'll produce twice as many twice as fast...

  8. #8
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by delgondahntelius View Post
    yaaaaaa... he has that effect on everyone ..... we're thinking of getting him cloned so he'll produce twice as many twice as fast...
    Geez, why just limit it to 2 copies? If we duplicate him more times, he can create FAR more work (at least until he helps blow up the world). I remember looking this weekend and he spit out like 4 new or updated maps in around 3 hours time. A machine that one is I tell you... a machine.

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  9. #9
    Community Leader Facebook Connected torstan's Avatar
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    @del: yes there should be a covering of snow around, but as you say - there would be very little to see. I'm claiming there was a thaw and a freeze

    @Ghalev: That's a bold statement - go and look for theRedEpic on here. He does hand-drawn way better than me. Nevertheless, I am very grateful for the compliment. That means a lot from someone of your pedigree.

    @ everyone else; Thanks a lot for the compliments - apart from the cloning (and gratuitous world destruction talk) . I'm having a lot of fun fiddling with this style trying to get a few different things to work - while also getting maps out in a reasonable time. A new campaign is focussing the mind. The rest of the maps for tomorrow's game will have to be a little less finished...

    However I can't help fiddling with this. You'll note the resolution dropped between the last few iterations from 3000 to 2000 px per side. My laptop was complaining. Looks like I'll have to do all the dodge/burn stuff at this scale and then resize up later

    I still need to work on the trees - they are currently entirely basic and need a little TLC. I'll have a shot at it tomorrow before I go to work and post an updated WIP.

  10. #10
    Community Leader Facebook Connected torstan's Avatar
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    Right. I think this one is done. Some more work was done on the shadowing - especially the cliffs and around all of the stone-snow boundaries to tie the regions together a bit more. Also shadowed the trees and did the sea highlights:

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    Works well at 40px per grid.

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