It took me ages to come up with a way that worked for me. These Brockhaus scans have been sitting on my HD forever, and I couldn't find a way to replicate this irregular hatching for the borders (or the sea).

(Note to all: if someone would present a simpler way than I finally did... don't be shy!)

So this is what I did:
The base texture for the borders is rendered in Blender. Basically it is a striped (wave: band) texture, slightly distorted and modified with some noise, then rendered to the size I needed.

Click image for larger version. 

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In my current work, I already merged down the outer narrow borders and the inner striped borders, so that I cannot colourize them independently any more. That was really really stupid.

But you always learn something, don't you?