Quote Originally Posted by Midgardsormr View Post
45 degrees in Y and -35.264 degrees in X. (Assuming Y-up software)

You need an orthographic camera for this to work. The standard camera in most 3d packages is a perspective camera, which cannot render truly isometric imagery. You can fake it by moving the camera way back and using a ridiculously long lens, though.
So basically, it's just not possible to render an object properly for ISO? That's really disappointing. Oh well...

Thanks for the help!