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Thread: What are the xyz rotation angles for rendering ISO objects?

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    Software Dev/Rep Hai-Etlik's Avatar
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    "Iso" in this case is not an acronym. It's from a Greek root and means approximately "the same" or "equal".

    That seemingly arbitrary second angle to rotate by of 35.26° is arctan(1/sqrt(2)) and that's important, if you don't rotate by that much, you'll have a dimetric projection.
    Last edited by Hai-Etlik; 07-18-2013 at 07:32 PM.

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