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Thread: Harenova -- Learning Cartography From Scratch! ADVENTURE! Come and Help!

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    I was wondering why it looked like my surface water currents were flowing the opposite of the examples from Earth... then I realized everything was fairly off-center. So now I've scrunched up the entire map and plopped on some ice caps (which won't be included in the final version because uninhabitable). NOW the weather should make more sense than what I was doing before. And Tartaros will have something closer to its intended weather than before. Oopsie poopsie. So now I need to re-think the water currents again... but that was fairly easy so it shouldn't take too long.

    Edit: ...?

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    (Props to those who know what Gamoto and Malaka mean... I put them there as temporary names, but they're starting to stick... as are Nihileam "It's Nothing" and Nihilmagis "More of nothing!")

    Decided that while I'd like this to be some sort of concept art and a reference for myself, the final piece will be made in the perspective of a character. It gives me some direction and bias in regard to presentation and style. It will also give me some freedom to tell a story with the piece too, which will be fun. I need to keep in mind SCALE. I don't think I am doing a good enough job of thinking of this as an ENTIRE PLANET. Especially when I have only split the world into five factions (even though they are major factions). I will put a scale somewhere on the map to help myself visualize everything.

    I think I'm nearing completion of basic landmasses and water currents now. I'm a bit more knowledgeable about climate diversity. I'm giving myself some wiggle room now that I feel I have proposed a reasonable world to put certain biomes freely in some areas without having to worry too much about adhering to realism. Hardly anything about the story is realistic at all anyway... I just like having something plausible to work with. This is also HELLA FUN.

    P.S. -- Dagger Sea routes are wrong. Going to fix them later. -sigh-

    NOTES FOR VAGABONDAGE HERSELF SO SHE DOESN'T LOSE THEM READ THEM IF YOU WANT TO:
    Past events:
    Proposed Opening of the Rift: Α/ξθ͵͵ (Aleph - 69)
    The Rift Takes its First: Η/σξϛ͵ (Heth - 266)
    Our Lady's Sleep: H/σογ (Heth - 273)͵to H/τια/Θ͵(Heth - 311 / Thet [Current])
    This Year: Θ/β͵ (Thet - 2)

    Estimated World Population: 360 million
    (The Hive considers only those capable of complex language and/or mathematics to be people. This rules out many Asps, Northern Nomads, and young children.)

    The Northern Nomads of Phrojana, Tandha, and Litilgarmi are an unknown people to the Hive as they are unfit for warmer climates. Asps treat them as commodities to entertain and then eat. A few skeletons and mangled cadavers have been found by Pantheras tribes. Their skin is proposed to be covered head-to-toe with white and black fur. Illustrations from surviving Pantheras paintings shows them to be ape-like. Jaw samples from skull fragments point toward omnivores. Their submission to the Asps leaves them a mystery to the rest of the world.

    The diversity of asps ranges from small reptiles to massive beasts to humanoid serpents. They live in their own personal dystopia of tribespeople trading each other among themselves in a constant civil war. They are technologically inferior but their brutality and hostility keeps them feared enemies of Pantheras and Northern Nomads. Weakness is not tolerated in their culture and psychological conditioning (that is, those susceptible to it) keeps most in line. They are rather neutral about the Rift in the long run, but when part of their lands was devoured, they fled. There are small groups scattered throughout the deserts who live on vagabonds.

    Asp beasts compromised major areas of Pantheras tribelands in an attempt to escape the Rift devouring their own. Hive colonies offered safety in exchange for their servitude. Pantheras lost ownership of the peoples of Oxhorn Bay, Stepping Stones, Gamoto, and Malaka. Those who did not manage to escape were split between the Incubi and Hive. Both of which use them as slaves for entertainment or manual labor (if they are not lazy hedonists -- which most are). Those who have been granted freedom or wander Hive streets are neither ostracized or praised, but ignored. Most of the peoples from the islands and Pantheras jungles are pagans and/or polytheists. Only a select few do not believe in gods.

    Incubi are truly neutral so long as their lands and strict culture are left undisturbed. Even so much as passing through Cathedral Valley is a threat punishable by public death by the Hive or imprisonment by Incubi. No one wants to be imprisoned by an Incubus. Demands are made from time to time and the Hive often bends to them. However, the demands have become more aggressive as time progresses and the Hive has become wary. While Incubi had once asked their exiles be executed on site, the Hive now finds use in keeping the estranged creatures alive as they are obedient and submissive in the loss of their people and purpose. The Incubi are a monotheistic culture worshipping a masculine, dominant deity (similar to the Judeo-Christian God). They believe the Rift to be an apocalyptic blessing. They have been aware of its existence for ages as they appear to have built their population from it. Perhaps they have knowledge of how to traverse it safely?

    The Hive is incredibly intelligent. Mathematics and science reign supreme. The culture allows for its people to worship any deity or practice any spiritual beliefs (within the law), but Hive aristocracy and those seeking to be in their favor are monotheistic and owe their alleigance ultimately to a goddess referred to as "Our Lady". A handful of Hive members are appointed at birth to be her interpreters and mark the beginning and end of eras based on their ability to hear the voice of their Lady. Times of silence are referred to as "Our Lady's Sleep". The Hive see the Rift as a threat to their control over the world and seek to -- if not obliterate it -- at least regulate it.

    Tartaros is the safest and easiest to manage place away from the Rift's chaotic and reality-bending influence. It was a prison island before becoming a colony for research. It remains such, but offers a more diverse people. The island itself has its own unique cultural ways.

    The Southern Ocean belongs to the Hive and is home to a few oceanic trade routes.

    Hive ships traveling from Amelia have begun to face unwanted incubus visitors lately claiming to have lost their way in the Spiral Sea (named after its cyclical current).

    The Northern Ocean is infested with sea snakes and other primeval creatures adapted to its warm waters. It is best to avoid them.

    The Stepping Stones are a chaotic paradise. The inhabitants that manage to survive the climate are either passive neutrals or pirates.
    Last edited by Vagabondage; 07-24-2013 at 05:40 PM.

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