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Thread: Temporal Comet Strike world

  1. #21

  2. #22

    Post Yes, Ravs!

    Quote Originally Posted by ravells View Post
    And this is all done in Xara only? I'm super impressed.
    Using only the techniques I use in my Regional Map with Xara tutorial - though perhaps a bit more refined!

    GP
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  3. #23

    Wip Map Update - Labeling

    Map update, showing the entire southern reaches of the continent. I am starting to label the regions and various larger cities, place roads, throw in some Ravs/Torq farmland to feed these people.

    I tried to deliniate temporal anamolous regions by Font style as an idea. Notice that the Shattered Desert is actually a remnant piece of a post-apoc world in the far future.

    I forgot to place a date on the timeline for Ceran Empire, which is current place on the timeline, from the players point of view. Thus the dark age lands to the south as well as the desert is possible future. One greater goal, aside from repairing the temporal damage, is to somehow prevent the fall of the empire and catastrophic end in the far future.

    WIP so far...

    GP
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    Last edited by Gamerprinter; 07-10-2008 at 02:08 AM.
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  4. #24
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    Post

    I want to say, I dig the (story-historical) background on this map, and it gives a great reason other than some of the older and well-used ones for why different, seemingly incongruous or anachronistic and fantastical things can exist in the same world together.

  5. #25

    Wip Too anachronistic, though

    I think the whole font thing and timeline caption was a bit heavy handed and making things too anachronistic. Despite the temporal issues this continent is intended for, I still want to make it useable for others that might like the map but not the backstory.

    I dropped the mixed fonts, and the timeline captions.

    So I changed it up a bit. More labeling to do, as well as more rivers, lakes, roads, cities yet to place. I'll place a custom compass rose and some more heraldic capital city devices. A few more islands to add as well.

    I decided to show you the whole continent (finished mapping the north.)

    Oh, I finally named the continent, Celanta (the name I suggested for the CWBG when it first started.)

    GP

    WIP so far... long way to go!
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  6. #26

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    It looks great GP, but it may be an idea to make the farmland a little bit transparent to avoid the collage effect. Also might be worth 'cutting out' some of the fields on the edges to make the outline look more natural and to find some natural borders against which the fields terminate. Maybe worth a little Google Earth-fu for references?

  7. #27
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    I concur, not sure of the scale I'm looking at, but at any considerable elevation you wouldn't really see that level of detail. That said, I like the idea and think you are definitely onto something.
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  8. #28

    Wip More changes

    OK, next rendition, I pulled the offscale farm topography from the map. Named some rivers, placed some cities and roads. More labeling to do. In a couple days I'll post this in the Finished Maps forum.

    Though I changed the scale, it already had a scale, beneath the title at bottom right. It was 500 miles on the bar, but changed that to 250 miles.

    GP
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    Last edited by Gamerprinter; 07-12-2008 at 10:52 AM.
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  9. #29

    Post

    Wah, I really like the style (using pieces of photos). It looks very different than a lot of maps we see here.

    Maybe the deserts are a little bit too simple, though, but I wouldn't know how to make them look anyway.

    Congrats !

  10. #30

    Post Thanks!

    Thanks, Tenoch! I've got a tutorial for this style using Xara Xtreme 4.0 in the tutorials forum.

    There's only 2 regions of desert in the map. The Shattered Desert being the most prominent one, the other is on the southern penisular tip.

    Those yellowish regions are simply more arid grasslands, where as the green is has more lush vegetation, still largely plains, however. The yellow does not represent desert, rather the light brown areas do.

    GP
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