- Modern nightclub
- 1920s/1930s speakeasy
- Post-apocalyptic tavern
- Tavern/bar in foreign country
I don't normally do VTT maps, so I'm a little hazy on what is meant by "tokens and objects". Can someone elaborate on this or give me a link to where I can find the info?
R. Lucci
www.rlucci.com
In a VTT map, the viewable content is usually fixed in the map - walls, floor, trees, very large objects, etc. While things that can move or be moved by characters, including the characters themselves are objects. Tokens represent the characters and non-player characters/monsters.
So in a bar scene, the walls, floor, doors, and bar are main map elements. While just about everything else - bodies, drinks, food, etc are all objects.
You would create the objects and tokens as standalone placeable content that VTT map users can place anywhere they want - transparent PNG files, usually.
As to Ravs, question:
Guildhall/Fraternal Organization Structure with member drinking hall
Fey village center
Multi-planar Nexus Location with a planeswalker inn
A waiting area in Hell...
GP
Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
DrivethruRPG store
Artstation Gallery - Maps and 3D illustrations
I really like the last one!
rlucci - the way I see it is that you just have a layer on the top of your map on which all the moveable objects are placed.
Last edited by ravells; 07-03-2008 at 12:24 PM.
Yep. For VTT stuff, essentially everything movable should be a separate image. Doesn't sound like that's needed here though, except for afterwards
Sounds like a fun challenge! It'll be invaluable to have a resource of VTT inns at the end. This is especially true at the moment. The advent of 4e will have a whole new generation of gamers hearing the phrase - 'You're sitting in the local tavern when...'
That last one sounds interesting. I've been mulling over the idea of a map of hell according to Dante's Inferno (I don't like the map that is in the book) and since I know very little about VTT maybe I could get some inspiration out of that one for my idea; like color schemes and what not. So I look forward to anyone who does that one while rubbing my hands together and saying "Eeeeeexcellent" ala Mr. Burns.
The only things you have to know about making a map for VTTs is:
- Do not put in a grid
- Make the map to a scale that will work with the VTT. Typically this is 200 pixels = 5', but honestly VTT software is able to handle pretty much any resolution you throw at it just make sure that you mention the scale somewhere in your posting so that folks know how to scale it in the VTT.
- Everything else is no different than making a regular map, and in fact the two items above really aren't that different either.
As an aside, if you intend on sharing the objects/tokens and a blank map make sure that you use layers to make it easy on yourself at the end.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.