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Thread: July Challenge: Hebbie's Ale House

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  1. #1
    Guild Adept SeerBlue's Avatar
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    Sooo, while waiting for the FHCO's I drew out a new floor plan for Hebbies Ale house that conforms to the challenge, and sorted out east and weast (spongebob and patrick, anyone). I also found loads of new ruby scripts for sketchup, new to me, which will assist them , like line to multiwall, draw a line, click, click, there is your wall.
    So all they have to do is follow the floor plan somewhat and they should be good to go.

    As that is as much as I plan on helping them with, though I may have to build the spiral staircase for them, I started making some example tokens for them..very simple, FHCO Snappie style, which depict "their" characters, who may or may not be in the Ale House the night of the Ambush.
    I have also condensed a bit of the characters histories/traits into a document in case they are in the Ale House, and offer info or assistance.

    This is Lemur's token, and there is a bit about Lemur near the end of the Snapgallows thread in the CWBP, it's a pan flute and drum she plays about Snapgallows, collecting coppers during the day,,,,she is only three or four after all. here is a very small bit of Lemur info, post 37
    Its not scaled or anything, will need to see how big of a map they make before doing that.
    SeerBlue
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    Last edited by SeerBlue; 07-06-2008 at 08:46 PM.

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    Here be the token for Bumblemouse, my daughter, she travels about West Fentor and is commonly known as "that old woman with the purple bow topped wagon, you know, the one who tells old stories at Harvest Burning", but Bumblemouse is shorter. Just a bit of a long tale is found in the annotations to this tale at the CWBP

    Snappers have long since given up trying to suss out just who Bumblemouse is, or what she does beyond tell stories and purchase vast amounts of sweets from Nils the Sunderer.
    But there is much more to this old wanderer than meets the eye. Which of course will be in the aforementioned document when done.
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    yet another, though this one is an NPC, as far as the FHCO go.
    Introducing Odduck the Grand (pronounced Odd Duck).

    Odduck the Grand, Snapgallows resident Wizard who can often be found seated near the middle of Hebbie's topboard, betwixt Nils the Sunderer and the clay jars of sweets. If Odduck is in residence, his current pet, a Pintailed Duck named "Nort", will be seen resting atop the shelving behind the topboard, yelped limestone shelving which holds Hebbie's flavored Tatershine bottles.
    Odduck was once a powerful caster, but his mind went south and he knew it was time to remove his hat, and retire, when he last tried conjure a simple flame to lite his piping tamped full of "Rusty Mallard" leaf, and promptly incinerated his then current duck companion, Wonk, the Mallard.
    Odduck, who is rather stooped and bald to boot, will now only cast in the direst of emergencies....though he can still teach, he can't do.

    SeerBlue
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    Well I added some more tokens, the new ones on the right are for the troublemakers, sons of the Seven Families, I will write it up tomorrow night, storms a coming in now, a rowdy hurrah to the first person who can tell me what the thing sitting on the tile flooring, which is identical for each of the sons of the Seven Families is, and why....though you would have to know a little Snapgallows history to figure it out, me thinks

    SeerBlue
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    thank you, Ravells, it has been fun making them. Honestly when I saw the excellant tokens over at Kane's, I thought, wow "I'll never come close to that", and I haven't, so I decided to make tokens that the FHCO's would easily identify to the characters from the story and keep them illustrative.
    For the Son's of the Seven Familes tokens above, it goes from the sword standing up; Bohden Keog, Dribbler Loach, Roundabout Hafe, and Gall Wilth.

    Bohden Keog is the middle son of the Keog Family, which makes its coin hiring out guards and carters to Caravans traveling through Snapgallows from the surrounding area. The Keog Cohort, as the guard portion of this endeavor is known, also serves as the local guard in Snapgallows, though they tend to only protect the Seven Families and their high walled compound which lies within Snapgallows proper, from the Seveners. Most legitimate Caravans organized by the Guild won't use Keog men, as they are better known for thieving from the goods in their care than for any real skill with a blade or cart.
    Bohden himself is a work of his rather round Mother's love, ugly as the Fen is dangerous. In her misguided attempts to circumvent Alfert Kier's curse she has spent as much hard coin as charlatans and hedge wijjers of little talent have been willing to take for cures and potions. This has left Bohden Keog scarred, pimpled, blotched, splotched, hunched, and nearly bald. The most striking physical feature is his sparse hair, the strands of which have thickened incredibly to resemble long brown, oily worms.....which when cut become thicker and oilier.
    Bohden's token is the upright sword, as he is nominally in command of the Keog Cohort, and is quite skilled in its use. Being the brunt of a lifetime of ridicule has made him petty, vengeful, conniving and highly intelligent, a bad combination when coupled with a knack for waving a blade about.

    Dribbler Loach is the only son of the fading Loach Family, makers of incredible cheeses (for export only, as the locals know how they age and spice it). In his appearance, he blends well with the background, average height, average eyes, average face, average scent of morning after the bar piddle....the only thing that marks him as decidedly un-average is his propensity for dribbling, scads of saliva.
    Dribbler's token is the sword lying upon the tiled floor, as that it where it can more often than naught be found once Dribbler unsheathes it. It should also be noted that Dribbler's blade is made entirely of wood, dull edged wood, as Dribbler has, in a series of unfortunate accidents with a steel blade, a cleaver, an axe, and a cheese grinder, managed to lower his count of fingers by four and a half, that is if Dribbler could count.
    Dribbler is of no real threat in a battle, and is more likely to do more harm to his comrades than his adversary, yet he is a dedicated minion of Bohden Keog. Bohden keeps Dribbler around simply because, in his own words, "Dribble is perfectly honored to accept credit, where blame is due."

    Roundabout Hafe is the offshoot of the Hafe Family, and the real power behind the family business, literally. The Hafe's are "Grinders", meaning they grind the local Limestone to recover the iron inclusions it bears. Snapgallows iron is exceedingly valuable, due to its purity. Hence the grinding wheel for his token.
    Hafe became known as Roundabout, and his real name forgotten, due to the fact his Father, Fecle, possesses a satch which coins seldom leave.
    When the gearing for one of the wind driven grinding houses failed, Old Fecle ordered an oxen chained up to pull it "roundabout", when the oxen died of exhaustion, a horse was used; when the horse suffered a fit and collapsed, a mule was used; when the mule escaped for parts unknown, but surely less stressful, Old Fecle cast his eye about looking for a suitable beast to replace it with, and that eye settled on his son, suitably large to try turning the wheel, and suitably annoying to die if he failed. "Chain him up and call him roundabout" he said, as his son was a might dim. Fecle's foreman did as he was told and the boy set to work, pulling as hard as he could....
    Years later "Roundabout" is the result, a hulking man of vast strength, who is surprisingly agile and quick. Though he is more than a little dim, and tends to walk in circles, Roundabout is very dangerous in a weaponless fight, and fearless against a skilled opponent with a weapon, I did say he was a might dim.

    Gall Wilth's Family is renowned, in West Fentor, for their "curiously sweet" quarrier goat meat, of which they export a good bit, ensuring the satches are always clinking, if not full. So his token is a Quarrier Goat.
    The secret claim to fame of the Wilth Family, known only within the Seven Families, is their recipe of a powerful sedative distilled from the Gallbladder of the Quarrier Goat. A sedative which has been used for decades to delay the end of the Seven Families. Not that it has any curative effect, its use is much more mundane than that. It is simply used to lull unwilling prisoners into joining the folds of the Seven Families either in marriage or as chattels.
    This is because no one, and I mean no one, will willing join (hop the threshold, or to marry) with a member of the Seven Families, as the Curse of Alfert Kier is known far and wide, few folk want their descendants to stink of piddle and spend all of eternity as a corpse, baaing and grazing in the fields at night.....baaaa.
    So Gall's token is a Quarrier goat and is tinted reddish, denoting the fact that the Wilth Family regularly, and with few qualms, spills the blood of innocents in their zeal to continue the Family Lines.
    Gall himself is an adept poisoner, be it with a tip of a blade, or a drop in a mug of tatershine.
    Blond haired and hazel eyed, he is one of the few Seven Family sons who is not physically scarred or deformed, and his reek of piddle is mild, so he is the favored "matchmaker" of the Seven Families.

    Well that is a bit of the story behind the antagonists, as the FHCO know them.
    Oh yeah, and that other object on each of the Son's tokens, it is a chamber pot, a fancy one at that, Piddle, you know, and the fancy tile reflects their self assumed status at the top of Snapgallows society.
    SeerBlue
    Last edited by SeerBlue; 07-09-2008 at 12:03 PM.

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