Here is Hardy Point. C&C's welcome as always.
The 6 hut like shapes are stacks of reeds and twigs. If the village gets ambushed by lizard men at night then archers with flaming arrows can fire into them and set them alight. The light from them should help pick out the lizard man shapes as well as blind their sensitive darkvision. Its a moderately fortified village but would not sustain a heavy assault without the help of the Hard Ones to protect it. As such its not permanently inhabited by anybody outside of the mercenary gang. It does not have anything of too much value in it. It's more of a gathering point for the merchant train before meeting up with the gang or setting off.
The Wyvern tower does not have a permanent set of Wyverns. This tower is used for lookout and for accepting visiting Wyverns with messages.
Krull has his own Wyvern - normal sized, black and capable of being ridden - its name is Brokus Warclaw. Its not kept at Hardy Point tho.
Edit -- Actually I might as well include the inside of the hut here too. This is a standard hut interior from the package but just for easy of play here it is. The huts are just for merchant accomodation. Not very plush but functional as is everything on this journey.
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