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Thread: [Region 1][Map 12][Town 02] Fort Lost

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  1. #1
    Guild Member rlucci's Avatar
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    Map

    Almost 3 in the morning.


    Must. Sleep.


    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	FortLostFin.jpg 
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  2. #2

  3. #3
    Community Leader Torq's Avatar
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    Maximum respect Rlucci. What band of adventurous loot seekers could resist that? None that I have ever played with. Great job and the presentation is fantastic.

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  4. #4
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    This is a truly inspiring map! Maybe I should begin writing an adventure...

  5. #5
    Guild Member rlucci's Avatar
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    Thanks for all the kind words, guys.

    My wife and kids are happy now that I'm more-or-less finished. I tend to get obsessed when I'm working on a map and they miss the attention. So, now I can go catch up on sleep, yard work, fatherly duties and husbandly duties (of course that last one isn't so onerous, if you know what I mean)...

    -RLucci

  6. #6

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    I really like the renders. The 3d one almost looks like chocolate cake .

    Care to share anything about your process?

    What programs are you using etc. etc....

    Sigurd

    Any chance you could post some pngs to preserve the detail?

  7. #7
    Guild Member rlucci's Avatar
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    Quote Originally Posted by Sigurd View Post
    Care to share anything about your process? What programs are you using etc. etc....
    I used Photoshop CS2 and Bryce 6 exclusively. I started in photshop, drawing a very rough draft. I think I put some of that up as a WIP. From the rough draft, I created a grayscale heightmap for the land and imported it into Bryce as a terrain object.

    Over that terrain, I built the basic structure of the fort walls using Bryce primitives (cubes and cylinders). With more terrain objects, I tore out large chunks of the walls (upside down boolean operations). And, after giving it a basic texture, I rendered it from three angles - the top view (for the outside map), the side view (for the elevation), and the scenic view (for... um... the scenic view). I also rendered a bunch of masks for post-render tweaking.

    The rest was just me in Photoshop with a Wacom tablet using the assorted techniques gleaned from this fine forum.

    Quote Originally Posted by Sigurd View Post
    Any chance you could post some pngs to preserve the detail?
    I thought the detail was pretty good (and if you compare it to the muddy mess I made for last month's challenge, it's downright fantastic). The problem is that it goes from a 900K file to well over 4Mb and I can't tell any real difference in quality. But, maybe I'm doing something wrong. Let me play with the settings a bit...

  8. #8
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by rlucci View Post
    Almost 3 in the morning.


    Must. Sleep.

    That 3D model render looks like you built it up from plastic base and spend weeks painting in the details. Just marvelous!!!! Repped...

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  9. #9

    Default

    Holy crap. The challenge this month will be picking the best map. Damn.

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