Almost 3 in the morning.
Must. Sleep.
### Latest WIP ###
Almost 3 in the morning.
Must. Sleep.
### Latest WIP ###
Truly magnificent, rlucci! I really like the way you chose to use a narrow depth of field with the 3d render, making the ruin look model like. - nice touch!
Maximum respect Rlucci. What band of adventurous loot seekers could resist that? None that I have ever played with. Great job and the presentation is fantastic.
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
This is a truly inspiring map! Maybe I should begin writing an adventure...
Thanks for all the kind words, guys.
My wife and kids are happy now that I'm more-or-less finished. I tend to get obsessed when I'm working on a map and they miss the attention. So, now I can go catch up on sleep, yard work, fatherly duties and husbandly duties (of course that last one isn't so onerous, if you know what I mean)...
-RLucci
I really like the renders. The 3d one almost looks like chocolate cake .
Care to share anything about your process?
What programs are you using etc. etc....
Sigurd
Any chance you could post some pngs to preserve the detail?
I used Photoshop CS2 and Bryce 6 exclusively. I started in photshop, drawing a very rough draft. I think I put some of that up as a WIP. From the rough draft, I created a grayscale heightmap for the land and imported it into Bryce as a terrain object.
Over that terrain, I built the basic structure of the fort walls using Bryce primitives (cubes and cylinders). With more terrain objects, I tore out large chunks of the walls (upside down boolean operations). And, after giving it a basic texture, I rendered it from three angles - the top view (for the outside map), the side view (for the elevation), and the scenic view (for... um... the scenic view). I also rendered a bunch of masks for post-render tweaking.
The rest was just me in Photoshop with a Wacom tablet using the assorted techniques gleaned from this fine forum.
I thought the detail was pretty good (and if you compare it to the muddy mess I made for last month's challenge, it's downright fantastic). The problem is that it goes from a 900K file to well over 4Mb and I can't tell any real difference in quality. But, maybe I'm doing something wrong. Let me play with the settings a bit...
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Holy crap. The challenge this month will be picking the best map. Damn.