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Thread: [Region 1][Map 20][Town 01] Tirylus

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  1. #1
    Community Leader Torq's Avatar
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    A bit more work done on this.

    Torq

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  3. #3
    Community Leader Facebook Connected torstan's Avatar
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    Very pretty farmland. Coming along nicely.

  4. #4
    Community Leader jfrazierjr's Avatar
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    I have to say. while I love the farmland texture overall, I don't think it fits well at this scale. IMO, the buildings are way to large to match the implied camera height for the farmland areas.

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  5. #5
    Community Leader NeonKnight's Avatar
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    Quote Originally Posted by jfrazierjr View Post
    I have to say. while I love the farmland texture overall, I don't think it fits well at this scale. IMO, the buildings are way to large to match the implied camera height for the farmland areas.

    Joe
    I have to say I agree. The farmland seems....off.
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  6. #6
    Community Leader Torq's Avatar
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    Here's an update. I'm really running out of time but life is a little hectic at the moment. Will need to push hard for the end of the month. Comments welcome.

    Torq

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  7. #7

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    Hi Torq!

    I really, really like this map. In particular - the individual trees which fit really well with scale on which you're working; the colour of the river (green rather than the usual blue) and river banks, which have a great shape to them and again beautifully in keeping with the scale.

    The only thing that doesn't quite work for me at the moment (although you're probably in the process of dealing with it) is the uniformity of the paving. The texture itself is beautiful, but I think there's too much of it. It looks to me as if the entire area below the city was paved first and then the city built on top. Is there any way in which you could break up the paving, maybe with more green areas, suggestions of kerbs on roads...unpaved / muddy areas...anything to disrupt the uniformity?

    Another thing to try (if you haven't already) which I discovered sort of by accident on the Arboria map is with these semi-isometric maps, to make the drop shadows of the walls very intense (little or no tranparency) and a darker colour of the wall (in this case gray). It gives a suggestion of the vertical height of the wall without the 'floating' drop shadow effect, i.e. the drop shadow looks like part of the wall itself.

    cheers

    Ravs

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