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Thread: Isometric vector Goth Gulgamel

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  1. #1

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    Here is a version of the same model, from the top down:



    Position: 60, 330, 56
    Rotation: 0.0, -90.0, 0.0
    Projection: Orthographic
    Zoom: 445
    Last edited by Wordman; 08-23-2013 at 01:20 AM.

  2. #2

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    Here is a nearly final cut of the isometric plan of the place. Final version will be a vector PDF with dimensions of legal paper:


  3. #3

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    Forgot the pits, and some other changes:


  4. #4

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    Making realistic lava using pure vector art is difficult. Fortunately, for this isometric version, I wanted a more "sketch-like" representation, but one that was still recognizably lava. I'm satisfied with how it turned out. Gets the message across, at least. Here is a 800% view of the lava in location 14e:



    For the horizontal sections, the main object uses no stroke and a dark red fill. On top of this are squiggles with a simple orange brush. On top of this are a big loopy-loop line with a randomized scatter brush (yellow-orange fill). I made the brush with some blobby shapes, rotated and skewed into an isometric look. The brush randomizes on size and position quite a bit, but only changes orientation slightly (keeping the right isometric feel).

    Based on photos I looked at of real lava, when slow moving magma becomes a "waterfall", it brightens (usually because the hotter magma on the bottom falls first). So, the color scheme was inverted for the vertical falling lava sections. The background is the yellow-orange (actually, most are really a gradient which are yellow-orange most of the way, then fading into the dark red of the horizontal background, with the angle chosen to match the direction of the map as needed), the same squiggles in orange, then a different scatter brush in dark red. To give the illusion of falling, I stretched out some ovals for this brush, randomized much as the other one.

  5. #5

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    Location 2 is a razor wire tunnel. According to the book, "it stretches across empty air, with a thirteen-hundred-foot drop to the city below. The tunnel is made of curling razorwire with occasional iron supports."

    This is probably much easier in vector than in raster art. The supports are just some simple grey lines, drawn to an isometric perspective. These probably should be a bit less regular and symmetric, but whatever. I found a free razor wire brush by killersevendesigns on deviantArt, so the wire is just some loops (again, keeping to the perspective) with that brush.


  6. #6

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    Probably the final version of the isometric map:


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