I see Spain, the Black Sea and the Brest area of France, maybe even the English Channel. If I can recognize this, I guess you are doing a good job!
I see Spain, the Black Sea and the Brest area of France, maybe even the English Channel. If I can recognize this, I guess you are doing a good job!
@Azelor: You are correct on your guesses. Since the ocean is supposed to be a very dangerous and dark place, I want it to have that strange/eerie feel. The large mideastern lake is not supposed to have that feel - and I plan on masking it off and using a couple different effects to make it feel more friendly, but at the same time still match the other water for the most part. For the parchment paper I used clouds, difference clouds, emboss, hue/sat mask. Im going to apply probably two Levels masks - one with some mask brushwork to give the edges a slightly different feel to the center. Then Ill just tweek the heck out of my two levels settings to get the look I want. I'll post an update when I get that part done.
@Galendae: Awesome! That's exactly what I'm going for. This fictional world is set in the time before the global floods described in Genesis, the epic of Gilgamesh, and other mythical global floods. The Mediterranean is essentially going to serve as the cradle of civilization as a giant fertile valley with lush plains forests and jungle inside it. There will also be a pair of river that flow down through it I have yet to draw in. I've got yo study the topographical of the Med. a bit more to get the placement right. The good thing is that a global flood would drastically change the terrain, so I don't have to kill myself trying to get it perfectly accurate - though that is my goal.
Its alternative I suppose though with the intent of having a mythical history of actual earth - at least from an allegorical standpoint.
Last edited by Veluux; 08-23-2013 at 04:37 PM.
Here is an update of the map from what I was able to add today. Basically I just tweaked a few things that were already in place. Added a world compass. Also added a planning layer that's got red dots for mountain peaks, teal lines for small rivers, and blue lines for massive rivers. The red lines are cliff faces and the orange lines are just temporary boundary lines to help me keep track of where the Mediterranean Sea used to border.
Probably tomorrow I'll start up my actual terrain layer (may actually consist of several layers, separated by regions). Once the mountains and major terrain fixtures are set, then I'll start cutting in the water systems.
Last edited by Veluux; 08-23-2013 at 10:22 PM.
Here is another update without the planning layer visible. All I have is a greyscale overlay of the Mediterranean I lined up to give viewers a better scope of the alignment for the Soaring Sea (black sea) and Barren Sea (gulf between Egypt/Saudi Arabia).
I added some noisy glow to the world title, as well as added in names for the other bodies of water. Its very slowly coming together. Can't wait to start on terrain - which I think will be the hardest part for me. Don't have much experience with painting in terrain. Wish me luck!
Last edited by Veluux; 08-23-2013 at 10:24 PM.