Quote Originally Posted by Bogie View Post
First, I doubt that the Throne Room and treasure/summoning room would have the same floor tiles as the prison cells. I would put in a richer looking tile. I would put something in the throne room to decorate it like a couple statues, or big candle sconces.
Good call. I've been planning on decorating it some more but didn't even think about changing the floor up. Thanks!

Quote Originally Posted by Korash View Post
Esp. those in the corridor leading straight up to the throne room....Unless the ruler was some sort of cruel despot/tyrant who really wanted to put "guests" in to the right "frame of mind".
That's roughly accurate. The "throne room" of sorts was not actually part of the original dungeon. It was added in by an evil necromancer who took over the castle and used the cells to hold victims for his experiments. I'll let my players make a knowledge check to notice this, though it'll probably be a tough one since we're talking a couple hundred years difference in a multi-thousand year old building. I'll definitely look into adding some more rooms to the sides, though.

Quote Originally Posted by Korash View Post
Bogie is right about the room decorations unless it has already been looted (which I doubt with the skeletons being still in the places that they are) and maybe add a few more unfortunates in the cells.
It has been looted before, and those skeletons are from failed looters. But no reason there couldn't still be some more difficult to move things left, like a few stone statues. You're right that their locations suggest "former prisoners" more than "dead adventurers", so I'll probably move them.

Quote Originally Posted by Korash View Post
Maybe make the cell area a bit darker, as it is a psych ploy to increase the prisoners fear of what is to come...
I like that, thanks for the idea! Not entirely sure what the best way to do that is, but I'll experiment and see what I can come up with.