Results 1 to 10 of 21

Thread: Raedis (WIP)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Post

    Quote Originally Posted by Midgardsormr View Post
    What jumps out at me immediately is that none of your buildings have been rotated at all. Every wall is strictly oriented along one of the cardinal directions.
    Yeah I know, I was having a hard time figuring out how to rotate them in Photoshop, so I gave up and concentrated on other things.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  2. #2

    Post

    I don't know what process you've used to create them, but if each building is its own layer, even if just at creation, you can rotate it with Edit > Transform > Rotate. You'll get handles around your object that you can use to free rotate, or you can use the tool settings at the top of the window to enter numerical rotation values (in degrees, I think).
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Post

    Quote Originally Posted by Midgardsormr View Post
    I don't know what process you've used to create them, but if each building is its own layer, even if just at creation, you can rotate it with Edit > Transform > Rotate. You'll get handles around your object that you can use to free rotate, or you can use the tool settings at the top of the window to enter numerical rotation values (in degrees, I think).
    Well unfortunately they are not. But now that I know how do do it, It should be easy enough to adjust to that.

    Thanks...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #4

    Post

    My pleasure! We don't get enough of those questions that are easy to answer, so I gotta pounce on them when I see 'em!
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  5. #5
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Post Raedis Redux v1

    OK, I've done some updating to my first attempt, trying to take in all of the great suggestions, etc. you guys gave me. I left the border and title off of this version.

    1) Reduced the drop-shadow on the buildings and docks (though it may need some more work - not sure)

    2) Added a pattern overlay on the water (quite happy with this)

    3) Redefined the "overland shadows" that define elevation

    4) Added a patter noverlay to the 'paths' (small roads)

    5) Completely re-did the forests using Ascensions tutorial

    6) Added more buildings, roads, and paths (still more to be added now that the forests are there)

    Fire away with comments, etc.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Raedis-Redux6.jpg 
Views:	71 
Size:	441.7 KB 
ID:	5115  
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  6. #6

    Post

    Yeah, that's definitely coming along! The water is looking really good and I think the river/rock/farms look killer.

    My only comments: 1) The ports look a little static, too uniform. That could be due to the elven design, but I just wanted to raise that. 2) I agree with the comments before (and I think you already said you are intending this, so please take it as positive reenforcement ) I would add more buildings if it is to be city.

  7. #7

    Post

    Quote Originally Posted by Steel General View Post
    Yeah I know, I was having a hard time figuring out how to rotate them in Photoshop, so I gave up and concentrated on other things.
    In photoshop, even if something is stuck on a layer with others (like buildings!) you can lasso around it and use the rotate tool for just that one object.

    pretty much any tool can be used exclusively on something you have lasso'd. I do it all the time with the move tool especially.

  8. #8
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    Love the lasso and rotate. I spent 1 whole night rotating every single building once...very tedious, but the results look sooo much better. Then my power went out You can use any filter or transformation, as far as I know, once you have lassoed something and anything outside the selection is not affected.

  9. #9
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Post

    What I've found that works is using the magic wand on individual shapes (buildings), I guess that would be the same as "lassoing" them.

    Unfortunately I won't get more done on this for a few more days. I don't have photoshop at home.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •