Quote Originally Posted by - Max - View Post
I don't want to be rude but since it's a finished map I'll just throw in my two cents. for me it doesn't work that much. The fooliage looks blurry and I agree with jack about the pixellated edges of the greenery. The blending between all the elements used isn't really good (there's even some edges on layers you used that are still visible and don't match the other layers). The roots shape is interesting but the bevel and emboss used on them make them looks too digital and unrealistic.
There's some edge feathering on the log, but there's nothing blurry in the images, I started with 300 ppi photos and exported a 300 ppi JPG - what is blurry? The cattail (the plant with the white edging) was a last minute drop in object, and I hadn't noticed the white edges, I should have looked more carefully. However, note I'm not using an image editor, so the way I'd fix it is just apply a hard feather of a couple pixels to fix it just fine. JackTannery's described technique would probably work if I were using an image editor like PS or GIMP, but I seldom use image editors for any map I create.

I do have a drop shadow of the tree canopy on the ground terrain which might be obscuring the details slightly, but it's not due to any blurring effect.