It lookes very good! The rivers are much better now.
I wanted to include City Maps as well, for every major location.
The idea is, from what I was told, apparently another accidental recreation of a popular 1990's game's feature. Baldurs Gate 1, 2, and Dragon Age 1. It's a city map, with "zones" in the city that are visitable. Like the worldmap, anything that is not a static designed location is procedurally generated.
I want everyone to know: I did NOT create the actual map in the following image. Instead, I used the creator's tutorial to come up with my own blend of photoshop layers (oil painting effects, high pass layer, hue alternation, saturation effect, map texture, brightness/constrast, etc.)
The result looks quite different from his, but I am happy with the result. With the exception of the water, I think it looks like it fits my WorldMap's theme well. As much as it can, using completely different artwork and a different system (City Designer 3 instead of CC3).
The map was created using all of the symbols I have for CD3, so my maps will look like this, as soon as I can look how to use CD3.
However, I will use the same texture for the water as I did in the World Maps.
Wow, it has been almost a year since I last posted in this thread.
Just to let everyone know, this game (and thus map) is not dead, it is simply paused.
I have since paused development of this fantasy rpg with such a heavy focus on travel, to do a simpler game with similar mechanics.
The game uses some similar features, but all in all it is an entirely different game, with a different art style. (It is pixel art and sci-fi).
It has procedurally generated world maps, composed of simple pixel-art stars and planets.
Anyway, this game should be finished late 2014 or early 2015, during which I will either continue this thread (and thus continue creating the worldmap / city maps) or I will begin another small game, which would mean continuing this thread in mid-2015 to early 2016.
I will let everyone know, although I'm not sure if anyone was even following this anyway.