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Thread: Does anyone know a good "base minimum" population for a sustainable medeival city?

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  1. #1
    Guild Grand Master Azélor's Avatar
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    80 000 000 people in Europe was in the begining of the 14th century but the population was at it's peak. With the soil having very good yeild for the era. Things then started to change because the climate got colder and it's population started to dwindle. So actually, 80 millions was too high for Europe.

    The population of Norway probably topped around 200 000 people at the time for 150 000 square miles. Wich seems to fit the north and tundra thing. Sweden is more populated but it's climate is probably too hot to be a good example.
    So you would end up with something like 300 000 or 400 000 people for the area and not 3 300 000. The density is in fact around 1.

    By chilly mountains I think something like the Ural or the Alps if you want a more frendly surrounding climate. It would be around 600 000 for 16 000 square miles if you take Switzerland as example. 10 millions or so. Density 37,5 wich seems pretty high but not all the country is covered by mountains. If you want just mountains, Tajikistan is another example but the numbers are hard to find.

    Lush highland: Like Ireland 33 000 square miles with 1.3 millions people or so. 11 millions (density 39)

    Enchanted Magical Growth Forest (120 density) @ 310,000 sq miles. I'm not sure this make sense since it's mostly covered by forest wich are usually unsettled by humans. The population should much lower than that unless there is a magical explanation. Now it's 3 times the density of Switzerland wich was already high. The density should be around 5 or 10 maybe. Maybe around 2 millions

    Plains & Massive Grasslands & Fields aka Russia or Ukraine. Or the Grand Duchy of Lithuania to nbe more precise. It had a population of 0,7 millions for 135 000 square miles. density 5. It seems a little low but it depend of the climate. 1,6 millions

    Desert region, but with an enormous and thriving oasis and set of islands. Apparently Egypt had about 3 millions people at the time for 387 000 square miles wich give a density of 8. It make about 4 millions.

    Jungle: the density is even lower than the forest since there is no humans cities but only villages scatered. The desity should be around 1 or 2 I think. Roughly 400 000 people.

    Lava-like region. That's not an earth-like climate so I guess it's possible. 6 millions



    So to sum up: it's something like 35,3 millions people. It's not exact but your problem is that some zone are too densely populated mountains, jungle and forest have a very small density as it's generally unsettled. And as for the plains, it depend of the climate so it might be higher. In general, the drier and colder the climate, the lower the density will be.

    I hope that I have been able to help you figure out the numbers.
    Last edited by Azélor; 10-24-2013 at 01:25 PM.

  2. #2

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    Alright, I have actually already decided what % of the population will be each of the 8 "factions" in each of the 8 regions. I tried to keep it balanced, with the rarer races/creatures being significantly less common, and the masses like human or insectoids to be the highest. I will use the current populations for each region, then figure out the populations for each race. Then try to boost the ones who would thrive better in areas (imps for lava, insectoids for being non-human breeders).

    I spent a few hours perfectly honing the percentages after deciding on a permanent population density rate, unique to all races. I greatly increased the tundra density and hellfire, to even out the regions.


    The Frozen Expanse
    Population: 3.5 million
    Tundra Density: 6

    I decided to increase the Density to 6, to represent factions hugging less harsh areas of the expanse.

    Zombie 1,425,600
    Mindflayer 742,500
    Bear-People 501,600
    Barbarians 356,400
    Troll 158,400
    Golem 138,600
    Ice Spirit 115,500
    Ice Giant 33,000
    Frost Dragon 8,250

    Zombies are basic undead. This is how the zombies differ from the undead. They're mostly (rotten) meat bodies; ranging from traditional zombie or Warcraft undead, to mummy type husks. Skeletons are just bones, Wraiths are ethereal entities, Constructs are frankenstein-like living mortals, and Vampires are immortal mystical humans. They compose the vast almsot 1/3rd the population of the tundra and taiga.

    The Mindflayers, may or may not end up being actual mindflayers. Instead, this is the old race before deciding on some design changes. They will be coldwater creatures who are the evil counter to Merfolk. I have yet to determine if they will be octopus/squid-like a mindflayer or simply a more "bad boy" or slightly creepier version of merfolk. Since they live in coldwater, they thrive on special coldwater farms which cause them to thrive in such a harsh environment.

    The Bear-People's thick coats help them survive better than the barbarians, as well as living in less harsh part of the expanse. Barbarians live in a harsh part, but reside on the other side of the mountains.

    Elementals, Giants, and Dragons have a universal density, which is rarely adjusted. The populations vary in region. With the exception of the hills, the Ice Spirits and Frost Giants are extremely common for this region compared to the other 6.

    The Frozen Expanse is home to twice as many ice dragons as any other region's dragon type. It is an extremely dangerous region, if not for the high number of elemental spirits, giants, and dragons- then for the frigid temperatures and scarcity of food.

    ----------------------------

    The Iron Kingdom
    Population: 8 million
    Mountainous Density: 30

    Goblin 2,025,000
    The Academy 1,944,000
    Dwarf 1,701,000
    High Elf 1,134,000
    Forged 1,080,000
    Construct 54,000
    Earth Spirit 54,000
    Rock Giant 12,150
    Rock Dragon 1,350

    Goblins are not very powerful, but their numbers make them a force large enough to pose a big threat to the adjacent Lush Highlands.

    The Academy is an almost industrialized faction. The Academy is a type of human faction. A mix of steampunk, inventions, frankenstein-esque style, and the world's most talented wizards and alchemists. "The Academy" itself is a big city which is home to humans, dwarves, high elves, forged, and even earth spirits and a few rock giants.

    The High Elves rival in population to their distance relatives: The Dark Elves.

    The Forged are very numerous, due to the magical stone and metals which are so abundant in The Iron Kingdom. The Alliance between The Academy and the Dwarves' Iron Fortress created the Forged.


    ----------------------------

    The Lush Highlands
    Population: 10.8 million
    Hills/Farmland Density: 40

    Kwaynos 3,192,000
    Gnoll 2,016,000
    Half Elf 1,792,000
    Halfling 1,456,000
    Wraith 1,120,000
    Fox-People 1,064,000
    Scarecrow 112,000
    Hill Giant 39,900
    Dragons 4,200

    The second largest faction are the Kwaynosian humans of this region.

    Their enemies, the Gnolls, although 2/3rds the population- still pose an enormous threat to Kwaynos.

    Half Elves are quite populated, due to the Wood Elves, High Elves, and Dark Elves who are not far off from this enormously populated region.

    The Wraiths have a population density of 50, which is the largest of all factions. This is due to both having the default 40 of this region, with the +10 density bonus of being undead. Although the Lush Highlands are very fertile, they can also be very spooky with wraiths and spirits inhabiting Scarecrows throughout the region's farmland.


    ----------------------------

    The Enchanted Realm
    Population: 7.2 million
    Magical Forest Density: 20

    I raised the density by 20, due to the magical nature of this region. I felt it should remain low (half the Lush Highlands) but raised due to the massive adjustment I did to the Tundra/Hellfire's minimums.

    Wood Elf 1,937,500
    Gnome 1,860,000
    The Druids 1,550,000
    Fae 930,000
    Werewolf 496,000
    Satyr 310,000
    Animal Shapeshifter 124,000
    Treant 27,900
    Fae Dragon 3,100


    Wood Elves and Fae both have a +5 density bonus for their growth magic. The Druid human faction is unable to match such powerful magic, but are still competent enough in this magic to have the normal 20 density.

    ----------------------------

    The Trader's Paradise
    Population: 8.4 million
    Oasis & Coastal Density: 20

    Ratling 2,320,000
    The Pirates 2,240,000
    Merfolk 1,440,000
    Dark Elf 1,120,000
    Bird-People 1,040,000
    Vampire 120,000
    Genie (Air Spirit) 72,000
    Air Giant 18,000
    Sea Serpent 8,000


    I raised this to 20, as this is an extremely water-based region. The aquatic life in the region is rich and delicious. This was suppose to be the most populated region of all the 8, but it was unrealistic. Instead, I have fertile lands surrounded by an extremely successful fishing and trading economy. I gave its desert density bonuses for the high amount of Trade, and the fact most of the populous is nearby both the Lush Highlands and The Enchanted Forest. Sea Serpents are high in number just like the harvested seafood.

    Air Spirits & Air Giants are extremely common, as a large portion of this region is empty desert, where they roam.



    ----------------------------

    The Eternal Fields
    Population: 8.5 million
    Plains & Grassland Density: 25

    Skeleton 2,256,800
    The Church 1,395,000
    Orc 1,317,500
    Froglok 1,209,000
    Cat-People 968,750
    Centaur 775,000
    Ogres 503,750
    Angel (Light Spirit) 62,000
    Undead Dragon 3,100


    I wanted this to be far more like the States than Russia or the Ukraine. Assuming that those were a lot colder. This is also home to the largest collection of Undead: The Skeletons, Skeletal Giants, and Bone Dragons.

    Bordering The Eternal Fields and The Hellfire Domain, is a great wall made by The Angels, guarded by the human Church faction.


    ----------------------------

    The Primal Lands
    Population: 7.5 million
    Jungle Density: 13

    Most of the creatures who live here, are subhuman and survive better in the jungle. This land is also prehistoric, so the plant life and growth is quite different than normal.

    Insectoid 3,968,000
    Tribal Humans 1,092,000
    Ape-People 936,000
    Lizardman 717,600
    Spiderpeople 364,000
    Naga 260,000
    Plant Spirits 160,000
    Cyclops 20,000
    Dragon Dinosaur 4,000

    This region is composed almost entirely of Insectoids in their city, "The Mind Hive". The Insectoids are by far the world's largest faction, matched only by the Kwaynosian humans, who are 1 million less in population. The density of the insectoids is incredibly how, due to enormous bonuses due to endless breeding.


    ----------------------------

    The Hellfire Domain
    Population: 3.4 million
    Hellfire Density: 10

    The Hellfire is a volcanic region, with rivers of lava in the center, hot springs to the north, mountains to the east which border the plains and jungle, and to the west the land is cooled off by the ocean.

    Imp 1,080,000
    Maniacs 840,000
    Drake 660,000
    Gargoyle 330,000
    Demon 240,000
    Minotaur 120,000
    Fire Spirit 60,000
    Fire Giant 12,000
    Fire Dragon 3,000

    The Imps thrive in the lava and volcanoes, while the City of Madness is home to the maniacs- among other demonic evils. The section they live in is surrounded by water and further away from the volcanoes, making it a more livable environment.

    To the east of the wall the angels built, are mountains where rivers flow into, forming the Minotaur's hot springs.
    Last edited by RonnyRulz; 10-25-2013 at 09:14 AM.

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