Results 1 to 10 of 23

Thread: [WIP] Elsir Vale (from D&D 3.5s adventure Red Hand of Doom)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11

    Default

    Latest and probably last advancement of the map. I shifted Drellin's Ferry and Witchcross a bit further to the streams, and gave the latter cultured lands. Smoothed some minor details here and there. In case anyone is interested in using the map when playing Red Hand of Doom, I created a player-friendly version without the adventure sites the players are supposed to find on their own.

    GM Version (all locations)
    Click image for larger version. 

Name:	Elsir-Vale-GM.jpg 
Views:	437 
Size:	784.2 KB 
ID:	59020

    Player Version (Vraath Keep, Ghostlords Lair, Fane of Tiamat removed)
    Click image for larger version. 

Name:	Elsir-Vale-Players.jpg 
Views:	1321 
Size:	780.5 KB 
ID:	59021

    I also created a Forgotten Realms version, with the 3rd edition Forgotten Realms Campaign Setting map as guideline. The geography doesn't match perfectly, but otherwise the names reflect the region of Faerűn that served as template for the RHoD map. Two small additions: to justify the name ovf River Talar, I placed some ruins of the original Talar in the west (opportunity to introduce some background), and I adapted the northern settlement Kormul from the Faerűn map (also good to implement into the adventure, as it would be the first village to fall victim to the Red Hand).

    GM Version FR (all locations)
    Click image for larger version. 

Name:	Elsir-Vale-FR-GM.jpg 
Views:	262 
Size:	784.2 KB 
ID:	59022

    Player Version FR (Vraath Keep, Ghostlords Lair, Fane of Tiamat removed)
    Click image for larger version. 

Name:	Elsir-Vale-FR-Players.jpg 
Views:	262 
Size:	780.4 KB 
ID:	59023
    Last edited by Antariuk; 11-14-2013 at 11:13 AM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •