Quote Originally Posted by Irbis View Post
THANK YOU!!! Actually thats exactly the reason for the high saturation. I want the player to always know what kind of terrain he is encountering (which is very impportand because diffrent terrain types has diffrent interactions. E.g in forest you can forage for herbs, in snowy mountains you losss your stamina faster, etc)

Thank you for the Evil Lands! I wasn't sure will it blend well. I still have to work on it a bit more. To my taste its not enough "dark and evil" hehe. I want the player to know that "You'll asking for troubles going here".

I am working currently on rivers and i must say i am not very happy with the outcome. They look just so artificial =\
And i don't want to use the ocean texture/blending because thats a totaly diffrent pair of shoes.

Anybody knows a good tutorial for Rivers? (Style of rivers, not shape)
Wow, just saw the evil lands actually. They look really great, amazing job on the Volcano.
As for the rivers, I think it's just a matter of experimenting so in that factor i'm not very helpful.