Quote Originally Posted by Diamond View Post
I guess I'm in the minority in that I like the vivid colors and saturation. It's immediately obvious what each terrain type is - everything's clear and works well together. I had my doubts about the swamp, but that latest version is great.

Special shout-out for that Evil Volcanic Land - epic looking.
THANK YOU!!! Actually thats exactly the reason for the high saturation. I want the player to always know what kind of terrain he is encountering (which is very impportand because diffrent terrain types has diffrent interactions. E.g in forest you can forage for herbs, in snowy mountains you losss your stamina faster, etc)

Thank you for the Evil Lands! I wasn't sure will it blend well. I still have to work on it a bit more. To my taste its not enough "dark and evil" hehe. I want the player to know that "You'll asking for troubles going here".

I am working currently on rivers and i must say i am not very happy with the outcome. They look just so artificial =\
And i don't want to use the ocean texture/blending because thats a totaly diffrent pair of shoes.

Anybody knows a good tutorial for Rivers? (Style of rivers, not shape)