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Thread: Terrain Texture Shader released

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  1. #1
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    Interesting... if I could make it work. I have my tiff elevation maps in greyscale, yet it refuses to import, because they are not "16 or 32 bits per pixel", even though they are...

  2. #2

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    Quote Originally Posted by feanaaro View Post
    Interesting... if I could make it work. I have my tiff elevation maps in greyscale, yet it refuses to import, because they are not "16 or 32 bits per pixel", even though they are...
    I need to re-phrase that error message to "16 or 32 bits per channel".

    My guess is that your grayscale TIFF is ARGB with 8-bits per channel (32-bits total per pixel).

    If you would like, you may send me a link to the TIFF file and I will verify it.

    The reason for the message is that 8-bits per channel will not produce acceptable results with texture shading -- instead it will have a terraced look, or possibly end up looking like a contour map.

    Brett

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