Results 1 to 5 of 5

Thread: City Mapping Technique

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Journeyer Altrunchen's Avatar
    Join Date
    Aug 2013

    Help City Mapping Technique

    For a long time now I have been wrestling with how to develop a repeatable, reliable, convincing, and aesthetically pleasing process for making city maps that are scaled to represent an area large enough to be a city. What I hope to accomplish is a method I can use repeatedly on all the cities in my campaign setting so that the players have a map to go to that isn't too memory-expensive but nevertheless looks nice.

    What I have tried are the following:

    Method 1.)

    Basic city map with zoning instead of actual buildings to be populated with building images in MapTools:

    Method 2.)
    City map using pre-made images and texture templates to draw a city map in maptools

    Method 3.)
    Hand-Draw a city map and scan it into the computer for editing in photoshop.

    Method 4.)
    Hand-Draw a city map and scan it into the computer to be used as-is.

    However, I never really like the results I get from any of these methods because the maps either look too sloppy, too under-developed, or are just too big to feasibly share online.

    What I'd like to learn how to do is:

    1. Develop a simple and repeatable system for drawing convincing and detailed city maps.
    2. Develop a way to color-in said city-maps.
    3. Make city maps that seem accurate to medieval city design.

    Any idea how I can go about this?
    Last edited by Altrunchen; 12-12-2013 at 12:10 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts