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Thread: City Mapping Technique

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  1. #1
    Guild Member Altrunchen's Avatar
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    Aug 2013
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    U.S.A
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    Help City Mapping Technique

    For a long time now I have been wrestling with how to develop a repeatable, reliable, convincing, and aesthetically pleasing process for making city maps that are scaled to represent an area large enough to be a city. What I hope to accomplish is a method I can use repeatedly on all the cities in my campaign setting so that the players have a map to go to that isn't too memory-expensive but nevertheless looks nice.

    What I have tried are the following:

    Method 1.)

    Basic city map with zoning instead of actual buildings to be populated with building images in MapTools:



    Method 2.)
    City map using pre-made images and texture templates to draw a city map in maptools

    Method 3.)
    Hand-Draw a city map and scan it into the computer for editing in photoshop.

    Method 4.)
    Hand-Draw a city map and scan it into the computer to be used as-is.

    However, I never really like the results I get from any of these methods because the maps either look too sloppy, too under-developed, or are just too big to feasibly share online.

    What I'd like to learn how to do is:

    1. Develop a simple and repeatable system for drawing convincing and detailed city maps.
    2. Develop a way to color-in said city-maps.
    3. Make city maps that seem accurate to medieval city design.


    Any idea how I can go about this?
    Last edited by Altrunchen; 12-12-2013 at 01:10 PM.

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